Re: [Banshee-List] Compiling under windows



Thanks Dustin, I'll update the website's instructions
(http://banshee.fm/download/development/#windows) later today.

Gabriel

On Thu, Jan 13, 2011 at 11:50 PM, Dustin C. Hatch <admiralnemo gmail com> wrote:
> Okay, here are the steps I followed today to get an *almost* working build
> on Windows. I have tried to make the steps as atomic as possible, so if
> anyone knows more about a particular step and whether or not it can be done
> to the mainline code, please comment on it.
>
> 1. Install `GTK#`_
> 2. Install `GStreamer`_ (OSSBuilds WinBuilds)
> 3. Install `GSreamerSharp`_ (OSSBuilds WinBuilds SDK)
> 4. Prepare sources::
>
>    unzip banshee-dev.zip
>    cd banshee
>    git reset --hard HEAD #The dev bundle has local modifications
>    git pull
>    cd bin
>    git pull
>    cd ..\
>    git submodule update --init
>
> 5. Open Banshee.sln in Visual Studio 2010 and allow it to convert the
> solution and project files.
> 6. Add ``MusicBrainz`` project reference to ``Banshee.Services`` (Core now
> depends on an Extension, good idea?)
> 7. Add ``taglib-sharp`` reference and ``Mono.Media``, ``Hyena.Data.Sqlite``
> project references to ``Banshee.AmazonMp3``
> 8. Add ``pango-sharp`` reference and ``Banshee.Widgets`` project reference
> to ``Banshee.WebBrowser``
> 9. Remove the ``Banshee.GStreamer`` project reference from ``Banshee.Bpm``
> and add a ``Banshee.GStreamerSharp`` project reference
> 10. Click *Build > Configuration Manager*
>
>   1. Select "Windows" from *Active Solution Configuration*
>   2. Untick the "Build" checkbox for the following projects
>
>      * ``Banshee.Dap.AppleDevice`` (I haven't found/built *libgpod* for
> Windows, yet)
>      * ``Banshee.UbuntuOneMusicStore``
>      * ``Banshee.SoundMenu`` (I haven't found/built *libindicate* on
> Windows, yet)
>
> 11. Remove the following missing files from the ``Banshee.Podcasting``
> project
>
>   * ``Banshee.Podcasting.Gui\GridContent.cs``
>   * ``Banshee.Podcasting.Gui\ColumnCellDownloadStatus.cs``
>   * ``Banshee.Podcasting.Gui\HeaderWidget.cs``
>   * ``Banshee.Podcasting.Data\DownloadStatusFilterModel.cs``
>   * ``Banshee.Podcasting.Gui\DownloadStatusFilterView.cs``
>
> 12. Change the ``SubtitleUri`` property getter in
> ``Banshee.GStreamerSharp.PlayerEngine`` to::
>
>   get { return new SafeUri(playbin.Suburi) }
>
> I still have not completely solved the Linq extension method problem I
> mentioned earlier, so I replaced the ``GetSubtitleDescription`` method of
> the ``Banshee.GStreamerSharp.PlayerEngine`` class to::
>
>    Gst.List tag_list = playbin.GetTextTags (index)
>        .GetTag (Gst.Tag.LanguageCode);
>    foreach(string tag in tag_list)
>    {
>         if (tag != null)
>         {
>             return tag;
>         }
>    }
>    return default(string);
>
> I'm sure there is a better way to solve it, but I just wanted to get the
> project to compile so I could move on to the next step.
>
> At this point, I was able to build the entire solution without errors, in
> both Visual Studio and MonoDevelop. When launching Nereid, however, I get
> the following fatal exception::
>
>    An unhandled exception was thrown: Unable to load DLL
> 'libgstreamer-0.10.dll': The specified procedure could not be found.
> (Exception from HRESULT: 0x8007007F)
>       at Gst.Application.gst_init(Int32& argc, IntPtr& argv)
>       at Gst.Application.Init()
>       at Banshee.GStreamerSharp.PlayerEngine..ctor()
>
> I tried using the stable and beta versions of GStreamer WinBuilds and the
> corresponding SDK packages, as well as copying ``libgstreamer-0.10.dll``
> into the ``bin`` directory, but nothing seems to help.
>
> .. _GTK#: http://www.go-mono.com/mono-downloads/download.html
> .. _GStreamer:
> http://code.google.com/p/ossbuild/downloads/detail?name=GStreamer-WinBuilds-LGPL-x86.msi&can=2&q=
> .. _GStreamerSharp:
> http://code.google.com/p/ossbuild/downloads/detail?name=GStreamer-WinBuilds-SDK-LGPL-x86.msi&can=2&q=
>
> --
> Dustin C. Hatch
> theNeverFading
>
> "In the beginning the universe was created. This made a lot of people
> angry and has been widely regarded as a 'bad move'."
> --Douglas Adams
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> http://mail.gnome.org/mailman/listinfo/banshee-list  (unsubscribe here)
>


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