Woo to the updated instructions, and I second the thanks to everyone's hard work.
On 14 Jan 2011 16:57, "Gabriel Burt" <gabriel burt gmail com> wrote:
> Thanks Dustin, I'll update the website's instructions
> (http://banshee.fm/download/development/#windows) later today.
>
> Gabriel
>
> On Thu, Jan 13, 2011 at 11:50 PM, Dustin C. Hatch <admiralnemo gmail com> wrote:
>> Okay, here are the steps I followed today to get an *almost* working build
>> on Windows. I have tried to make the steps as atomic as possible, so if
>> anyone knows more about a particular step and whether or not it can be done
>> to the mainline code, please comment on it.
>>
>> 1. Install `GTK#`_
>> 2. Install `GStreamer`_ (OSSBuilds WinBuilds)
>> 3. Install `GSreamerSharp`_ (OSSBuilds WinBuilds SDK)
>> 4. Prepare sources::
>>
>> unzip banshee-dev.zip
>> cd banshee
>> git reset --hard HEAD #The dev bundle has local modifications
>> git pull
>> cd bin
>> git pull
>> cd ..\
>> git submodule update --init
>>
>> 5. Open Banshee.sln in Visual Studio 2010 and allow it to convert the
>> solution and project files.
>> 6. Add ``MusicBrainz`` project reference to ``Banshee.Services`` (Core now
>> depends on an Extension, good idea?)
>> 7. Add ``taglib-sharp`` reference and ``Mono.Media``, ``Hyena.Data.Sqlite``
>> project references to ``Banshee.AmazonMp3``
>> 8. Add ``pango-sharp`` reference and ``Banshee.Widgets`` project reference
>> to ``Banshee.WebBrowser``
>> 9. Remove the ``Banshee.GStreamer`` project reference from ``Banshee.Bpm``
>> and add a ``Banshee.GStreamerSharp`` project reference
>> 10. Click *Build > Configuration Manager*
>>
>> 1. Select "Windows" from *Active Solution Configuration*
>> 2. Untick the "Build" checkbox for the following projects
>>
>> * ``Banshee.Dap.AppleDevice`` (I haven't found/built *libgpod* for
>> Windows, yet)
>> * ``Banshee.UbuntuOneMusicStore``
>> * ``Banshee.SoundMenu`` (I haven't found/built *libindicate* on
>> Windows, yet)
>>
>> 11. Remove the following missing files from the ``Banshee.Podcasting``
>> project
>>
>> * ``Banshee.Podcasting.Gui\GridContent.cs``
>> * ``Banshee.Podcasting.Gui\ColumnCellDownloadStatus.cs``
>> * ``Banshee.Podcasting.Gui\HeaderWidget.cs``
>> * ``Banshee.Podcasting.Data\DownloadStatusFilterModel.cs``
>> * ``Banshee.Podcasting.Gui\DownloadStatusFilterView.cs``
>>
>> 12. Change the ``SubtitleUri`` property getter in
>> ``Banshee.GStreamerSharp.PlayerEngine`` to::
>>
>> get { return new SafeUri(playbin.Suburi) }
>>
>> I still have not completely solved the Linq extension method problem I
>> mentioned earlier, so I replaced the ``GetSubtitleDescription`` method of
>> the ``Banshee.GStreamerSharp.PlayerEngine`` class to::
>>
>> Gst.List tag_list = playbin.GetTextTags (index)
>> .GetTag (Gst.Tag.LanguageCode);
>> foreach(string tag in tag_list)
>> {
>> if (tag != null)
>> {
>> return tag;
>> }
>> }
>> return default(string);
>>
>> I'm sure there is a better way to solve it, but I just wanted to get the
>> project to compile so I could move on to the next step.
>>
>> At this point, I was able to build the entire solution without errors, in
>> both Visual Studio and MonoDevelop. When launching Nereid, however, I get
>> the following fatal exception::
>>
>> An unhandled exception was thrown: Unable to load DLL
>> 'libgstreamer-0.10.dll': The specified procedure could not be found.
>> (Exception from HRESULT: 0x8007007F)
>> at Gst.Application.gst_init(Int32& argc, IntPtr& argv)
>> at Gst.Application.Init()
>> at Banshee.GStreamerSharp.PlayerEngine..ctor()
>>
>> I tried using the stable and beta versions of GStreamer WinBuilds and the
>> corresponding SDK packages, as well as copying ``libgstreamer-0.10.dll``
>> into the ``bin`` directory, but nothing seems to help.
>>
>> .. _GTK#: http://www.go-mono.com/mono-downloads/download.html
>> .. _GStreamer:
>> http://code.google.com/p/ossbuild/downloads/detail?name=GStreamer-WinBuilds-LGPL-x86.msi&can=2&q=
>> .. _GStreamerSharp:
>> http://code.google.com/p/ossbuild/downloads/detail?name=GStreamer-WinBuilds-SDK-LGPL-x86.msi&can=2&q=
>>
>> --
>> Dustin C. Hatch
>> theNeverFading
>>
>> "In the beginning the universe was created. This made a lot of people
>> angry and has been widely regarded as a 'bad move'."
>> --Douglas Adams
>> _______________________________________________
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>> http://mail.gnome.org/mailman/listinfo/banshee-list (unsubscribe here)
>>
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