Re: [Gimp-developer] Cross-application work-flows and document file formats

On Tue, May 22, 2012 at 2:30 PM, Michael Grosberg
<grosberg michael gmail com> wrote:
> I knew what GEGL is, but I thought that was just the engine and that you'd put
> some sort of layer-based facade on it so people could, like, actually use it.
> But it's your project, do what you feel right. Personally I hate node based
> compositing, but perhaps you have a target audience for it, somewhere among
> the 3d shader specialists.

Yes, we do intend to keep the ui layer based, but inside it will be a
graph, one that is modified by default as layers and operations on
those layers. But we fully intent to store the graph and not the
facade for further editing.


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