Re: [Gimp-developer] =?utf-8?q?Cross-application_work-flows_and_docum?= =?utf-8?q?ent_file=09formats?=

Alexandre Prokoudine <alexandre.prokoudine <at>> writes:

> It's a goddamn graph compositing engine. (Sorry, I'm still under
> impression from the Oatmeal's Tesla comic).
> You can take a buffer, pass it thorugh a colorspace converter
> (rgb2lab), pick a channel and plug it into a specific input of a GEGL
> operation, then plug the output into another colorspace converter
> (lab2rgb).
> And you expect PSD to store the GEGL graph tree? Really?

I knew what GEGL is, but I thought that was just the engine and that you'd put 
some sort of layer-based facade on it so people could, like, actually use it.
But it's your project, do what you feel right. Personally I hate node based
compositing, but perhaps you have a target audience for it, somewhere among
the 3d shader specialists.

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