[Gimp-user] Time to fork BABL and GEGL
- From: billn <forums gimpusers com>
- To: gimp-user-list gnome org
- Cc: notifications gimpusers com
- Subject: [Gimp-user] Time to fork BABL and GEGL
- Date: Sun, 16 Nov 2014 01:05:17 +0100
My way or the highway developers. How many would love to fork? LIbreoffice and
Ubuntu folks may help with funds needed to move Gimp to the next level.
This really is my last post on unbounded sRGB unless someone has a
specific question to ask.
I think it's important to clarify some of Pippin's misunderstandings
that are betrayed in the above quote:
1. Multiply and gamma slider adjustments are both highly chromaticity
dependent editing operations. What Kolås fails to acknowledge, and
maybe
doesn't even understand, is that this is true regardless of whether
the
RGB channel values are *in* or *out* of gamut with respect to the
bounded sRGB color space.
2. Given that multiply and gamma slider adjustments produce different
results in different RGB working spaces, only the *artist* has the
right
to decide which results are better. Developers aren't in a position to
make this decision on behalf of users.
3. The fact that multiplying and making gamma slider adjustments on
out
of gamut channel values produce absolutely *meaningless* results is
just
icing on the badly baked cake that is unbounded sRGB. The artist's
control over her own RGB data is already removed as soon as her RGB
data
is converted to unbounded sRGB without her consent.
4. The list of chromaticity dependent editing operations is much
longer
than just multiply and gamma slider adjustments:
* For editing performed on more or less perceptually uniform RGB
data, the list includes essentially *all* editing operations.
* For editing performed on linear gamma RGB data, the list
includes
at least the following operations (I haven't checked every single
editing operation made available through the GIMP UI):
Channel data used as a blending layer
Channel data used for making selections
Colors/Alien Map HSL
Colors/Alien Map RGB
Colors/Auto stretch contrast
Colors/Auto stretch contrast HSV
Colors/Channel Mixer (try Margulis' "enhance green" formula)
Colors/Desaturate average
Colors/Desaturate lightness
Colors/Mono Mixer (except straight Luminosity-based B&W
conversion)
Colors/Posterize
Colors/Threshold
Colors/Levels Gamma slider operations
Colors/Levels Red, Green, and Blue Input/Output sliders
Colors/Levels "Auto Pick" (used for white balancing images)
Filters/Artistic/Cartoon (this uses hard-coded Y values)
Filters/Edge Detect/Sobel
Filters/Enhance/Red Eye Removal
Filters/Noise/HSV Noise
Filters/Noise/RGB Noise
Filters/Artistic/Soft glow
Filters/Artistic/Vignette (any color except gray, white,
black)
Layer blend Mode/Burn
Layer blend Mode/Color
Layer blend Mode/Darken only
Layer blend Mode/Difference
Layer blend Mode/Divide
Layer blend Mode/Dodge
Layer blend Mode/Hard light
Layer blend Mode/Hue
Layer blend Mode/Lighten only
Layer blend Mode/Multiply
Layer blend Mode/Overlay
Layer blend Mode/Screen
Layer blend Mode/Saturation
Layer blend Mode/Value
Paint tools depend on the working space chromaticities when
using the following blend Modes: Burn, Color, Darken only, Difference,
Divide, Dodge, Hard light, Hue, Lighten only, Multiply, Overlay,
Saturation, Screen, Soft light, Value.
In other words, *most* editing operations are chromaticity dependent.
This means the *artist*, not the developer, is the only person who
should choose the RGB working space.
5. Putting aside color gamut limitations, the editing operations that
are chromaticity *in*dependent already produce exactly the same
results
(same XYZ colors) in all RGB working spaces. So for chromaticity
*in*dependent editing operations, there is no point whatsoever in
forcing these operations to be performed in the unbounded sRGB color
space. But there are two serious *dis*advantages:
1. Conversions between color spaces necessarily involve floating
point rounding errors, and rounding errors will accumulate over time
as
the RGB channel data is needlessly converted back and forth between
the
user's chosen RGB working space and unbounded sRGB.
2. The user is entirely at the mercy of developer decisions as to
which operations will be done in the user's chosen RGB working space
and
which will be done in the unbounded sRGB color space.
This article provides an overview of problems with unbounded sRGB
image
editing: Using unbounded sRGB as a universal color space for image
editing is a really bad idea
(http://ninedegreesbelow.com/photography/unbounded-srgb-as-universal-working-space.html)
If you find the article to be too technical, looking at the pictures
should be enough to let you see what the problems with unbounded sRGB
really are. If you follow the links in the article, again you don't
really need to read the text, just look at the pictures and you will
see
that unbounded sRGB image editing is a really, really bad idea.
Best regards,
Elle Stone
--
billn (via www.gimpusers.com/forums)
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