Re: [Gimp-user] Time to fork BABL and GEGL
- From: Elle Stone <ellestone ninedegreesbelow com>
- To: Øyvind Kolås <pippin gimp org>
- Cc: "gimp-user-list gnome org" <gimp-user-list gnome org>
- Subject: Re: [Gimp-user] Time to fork BABL and GEGL
- Date: Sat, 15 Nov 2014 15:01:06 -0500
This really is my last post on unbounded sRGB unless someone has a
specific question to ask.
On 11/14/2014 11:47 AM, Øyvind Kolås wrote:
I ask for an assumption of good faith, that the babl/GEGL developers
know what they are doing and have incorporated your input from April
on out how multiply and gamma produce undesirable results for values
outside the 0.0-1.0 range working with unbounded sRGB. That we want to
and will incorporate that in the color management model of GEGL. A
model that differs from how traditional ICC based photo editors
traditionally work, GEGL has both internal (babl) and external (ICC)
color management; and you have correctly pointed out that the internal
color management is lacking and needs to take more RGB spaces into
account.
I think it's important to clarify some of Pippin's misunderstandings
that are betrayed in the above quote:
1. Multiply and gamma slider adjustments are both highly chromaticity
dependent editing operations. What Kolås fails to acknowledge, and maybe
doesn't even understand, is that this is true regardless of whether the
RGB channel values are *in* or *out* of gamut with respect to the
bounded sRGB color space.
2. Given that multiply and gamma slider adjustments produce different
results in different RGB working spaces, only the *artist* has the right
to decide which results are better. Developers aren't in a position to
make this decision on behalf of users.
3. The fact that multiplying and making gamma slider adjustments on out
of gamut channel values produce absolutely *meaningless* results is just
icing on the badly baked cake that is unbounded sRGB. The artist's
control over her own RGB data is already removed as soon as her RGB data
is converted to unbounded sRGB without her consent.
4. The list of chromaticity dependent editing operations is much longer
than just multiply and gamma slider adjustments:
* For editing performed on more or less perceptually uniform RGB
data, the list includes essentially *all* editing operations.
* For editing performed on linear gamma RGB data, the list includes
at least the following operations (I haven't checked every single
editing operation made available through the GIMP UI):
Channel data used as a blending layer
Channel data used for making selections
Colors/Alien Map HSL
Colors/Alien Map RGB
Colors/Auto stretch contrast
Colors/Auto stretch contrast HSV
Colors/Channel Mixer (try Margulis' "enhance green" formula)
Colors/Desaturate average
Colors/Desaturate lightness
Colors/Mono Mixer (except straight Luminosity-based B&W conversion)
Colors/Posterize
Colors/Threshold
Colors/Levels Gamma slider operations
Colors/Levels Red, Green, and Blue Input/Output sliders
Colors/Levels "Auto Pick" (used for white balancing images)
Filters/Artistic/Cartoon (this uses hard-coded Y values)
Filters/Edge Detect/Sobel
Filters/Enhance/Red Eye Removal
Filters/Noise/HSV Noise
Filters/Noise/RGB Noise
Filters/Artistic/Soft glow
Filters/Artistic/Vignette (any color except gray, white, black)
Layer blend Mode/Burn
Layer blend Mode/Color
Layer blend Mode/Darken only
Layer blend Mode/Difference
Layer blend Mode/Divide
Layer blend Mode/Dodge
Layer blend Mode/Hard light
Layer blend Mode/Hue
Layer blend Mode/Lighten only
Layer blend Mode/Multiply
Layer blend Mode/Overlay
Layer blend Mode/Screen
Layer blend Mode/Saturation
Layer blend Mode/Value
Paint tools depend on the working space chromaticities when
using the following blend Modes: Burn, Color, Darken only, Difference,
Divide, Dodge, Hard light, Hue, Lighten only, Multiply, Overlay,
Saturation, Screen, Soft light, Value.
In other words, *most* editing operations are chromaticity dependent.
This means the *artist*, not the developer, is the only person who
should choose the RGB working space.
5. Putting aside color gamut limitations, the editing operations that
are chromaticity *in*dependent already produce exactly the same results
(same XYZ colors) in all RGB working spaces. So for chromaticity
*in*dependent editing operations, there is no point whatsoever in
forcing these operations to be performed in the unbounded sRGB color
space. But there are two serious *dis*advantages:
1. Conversions between color spaces necessarily involve floating
point rounding errors, and rounding errors will accumulate over time as
the RGB channel data is needlessly converted back and forth between the
user's chosen RGB working space and unbounded sRGB.
2. The user is entirely at the mercy of developer decisions as to
which operations will be done in the user's chosen RGB working space and
which will be done in the unbounded sRGB color space.
This article provides an overview of problems with unbounded sRGB image
editing: Using unbounded sRGB as a universal color space for image
editing is a really bad idea
(http://ninedegreesbelow.com/photography/unbounded-srgb-as-universal-working-space.html)
If you find the article to be too technical, looking at the pictures
should be enough to let you see what the problems with unbounded sRGB
really are. If you follow the links in the article, again you don't
really need to read the text, just look at the pictures and you will see
that unbounded sRGB image editing is a really, really bad idea.
Best regards,
Elle Stone
--
http://ninedegreesbelow.com
Color management and free/libre photography
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