Re: [orca-list] Great news for blind gamers



According to Christopher Chaltain:
# I don't disagree with anything here. For my part, I do prioritize thinks
# I need for my job over games. I also prioritize ongoing accessibility
# issues over one time accessibility issues, such as installs.
<snip...>

On the surface, this would seem fair, except for one small problem. If one-time accessibility was a low priority for many of us, an unknown someone could just register on forums for us and setup our Google accounts. But people get understandably angry when they have to solve those captcha things, even when it's Google's captcha, which does have an audio alternative, although it's very hard to understand especially the new ones, and it is only required at setup, unless you royally screw up your account the way I did when I tried to run my entire phone through tor. And again, many of us don't have, or even feel we should need a someone. I was taught all my life that I could and should be independent, which seems it should not include having a resident application installer and captcha solver in house ready to do my bidding at the ring of a bell or the push of a buzzer.

Yes, I do understand the limited amount of resources available for making things accessible, and I appreciate all the hard work that goes into making the things I use every day work for me and many others as well as they do. On the other hand, as for me, I can only consider something fully accessible if it can be installed and run successfully by a single blind, visually impaired, or otherwise so-called disabled person. That doesn't preclude the possibility of cludgy work-arounds until an installer or captcha solution becomes accessible, but something cannot be considered fully accessible unless there is at the very least a temporary cludge available for making it possible to start and use without help, and hopefully the promise of a better solution in the long term.

That being said, many Windows installers allow installation of an application simply by pressing enter a few times, with the exception of accepting the license agreements, which can usually be done by randomly pressing alt a or alt y. So if pressing the enter key 6 times doesn't work, alt a or alt y should get you to the place where it finishes normally, and the game will just play after that. So in this case, the cludgy work-around could be a central repository, i.e. a forum, wiki or some other type of website, where keystrokes guaranteed to work for a specific game's installer could be input, e.g.

<example>
To install Dungeons of the Creepy Castle, download the installer from
http://example.com/audiogames/3daudio/creepycastle.html
Upon running the installer executable, press enter twice, and accept the licence agreement by pressing alt y. Then, press enter 4 more times, and the game will be installed to your computer. You will find it in your desktop menu in Wine->WinViz Audio->Dungeons of the Creepy Castle->Play Dungeons of the Creepy Castle.
</example>

In such a repository of wine-based audiogames, it may also help to indicate exactly how playable the game is, indicate, if possible, what version of Wine works best, and indicate any problems during game play and their suggested fixes. Something like this could go a long way toward having a better accessible gaming experience until more native Linux and/or cross-platform games can be developed, and likely wouldn't take more than a handful of volunteers to maintain, and if it requires someone with eyes to read the installers, they would only need to read them once for the entire community,which is much less resource intensive than rewriting Wine from scratch so that installers talk to Orca, although that is indeed a goal worth achieving. Heck, if we could just get NVDA to run in Wine, it would make a lot of people, including myself, very happy.
~Kyle
http://kyle.tk



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]