Re: BonoboControl without BonoboWindow in GNOME2 - any better than in GNOME1?



Hi Michael

> Hi Gustavo,
Who is Gustavo?:)

> 	Hmm; I see - so; that's harder to do - there is no way to do that with
> the UI handler I'm afraid - currently; which sucks it's true - but the
> UI handler is tied to the Dock / Toolbar for tool buttons currently.
Well, is there any way I can add toolbar/dock to the dialog? Probably this would
 be the way? Is this difficult? Probably it will cost really nothing...

> 	I think you'll have to consider another solution. IIWY since this is
> such a specific case - you _could_ merge the verbs into the Control's
> popup UIContainer [I assume you have the popup working fine], and then
Well, ggv's popup is broken (already reported) - but this does not really matter:)
> with some hard-coded action do:
> 	Bonobo_UIContainer_execVerb (popup_container, "ZoomIn", &ev);
Zoom actions probably should be in ggv popup anyway (once it is fixed).

> 	etc. which may well help. Unfortunately, the last inch of this is
> missing - which is the implementation of bonobo_ui_engine_exec_verb
> which  currently just emits a g_warning - but that should be trivial to
> fix (ditto the ui_event), feel free to send/commit a patch to do that.
:) Kidding, yeah? I am so far from you in overal Bonobo architecture
understanding! Well, I'll have a look...

> 	Hope that helps; of course - if you can think of some way whereby we
> can expose _just a little_ more of BonoboUIEngine / BonoboUISync etc.
> such that you can do what you want - even better :-)
Well, I will have a look at the code - but again my understanding of the whole
architecture is too weak. So don't blame me too much if ideas I'd produce are
extremely lame:) BTW, hopefully we'll be able to discuss these things on GUADEC
if you have time...

Sergey



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