Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE



On Sat, 27 Oct 2012 23:37:03 -0400 "Ryan C. Gordon" <icculus icculus org> said:

> 
> >> The current text just expects the window to stay on the screen it's
> >> currently associated with, but perhaps that's naive?
> > 
> > i think so. you game will start and set this property THEN map the
> > window... at this point it will get associated with a screen by the wm.
> > it's already too late at this point. :)
> 
> Our current use case (which isn't the only valid one, of course) has an
> already-mapped window, which is why this didn't come up before. I think we'll
> correct this in the spec, which will solve the concerns about fullscreen
> windows on secondary monitors.

really - your current use case is that? i would have thought the primary use
case is to set property and have window on map immediately change fullscreen
mode. ie you launch the game from whatever the launcher is (wm, fm or steam
etc.) and then the appropriate destination monitor is instant;y changed to the
games desired resolution the moment the window is seen by the wm on map. :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    raster rasterman com



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