Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE
- From: "Ryan C. Gordon" <icculus icculus org>
- To: Carsten Haitzler (The Rasterman) <raster rasterman com>
- Cc: "wm-spec-list gnome org" <wm-spec-list gnome org>
- Subject: Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE
- Date: Sat, 27 Oct 2012 23:37:03 -0400
>> The current text just expects the window to stay on the screen it's currently
>> associated with, but perhaps that's naive?
>
> i think so. you game will start and set this property THEN map the window... at
> this point it will get associated with a screen by the wm. it's already too
> late at this point. :)
Our current use case (which isn't the only valid one, of course) has an already-mapped window, which is why this didn't come up before. I think we'll correct this in the spec, which will solve the concerns about fullscreen windows on secondary monitors.
--ryan.
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