Re: how to reduce runtime memory footprint and reduce object code



Dear Zeeshan,

Yes, I see.
I can remove the plugin that do not used by configure script.
But there are many code are not run when I just use Renderer only , Or
When I just use media export and Renderer.
Could you kindly provide the hints about reducing footprint of memory
buffer when rygel is running?
I can use C code only, not .vala code in my target platform.
Per your rich experience,
which part can be removed if I just want to do Renderer ONLY?
NOT ONLY disable plugin ,but also remove the code from src/rygel/*

Thanks a lot!!!


2012/7/10 Zeeshan Ali (Khattak) <zeeshanak gnome org>:
> On Mon, Jul 9, 2012 at 5:18 PM, Soho Soho123 <soho123 2012 gmail com> wrote:
>> Dears,
>>
>> If I just want to use "MediaExport" and "Renderer" function only.
>> How to build the object code for MediaExport and Renderer only?
>> Not only disable other plungin but also without the code in the folder
>> /src/rygel/* that are not for MediaExport and Renderer.
>> Because I can see rygel use the memory about 30MB when MediaExport enabled.
>> It is too much for our embedded system. My target platform max memory
>> is 64MB only.
>>
>> And the other side,
>> How to reduce the size of Rygel's object code?
>> How many code are not necessary for MediaExport and renderer in /src/rygel/*?
>
> As I told you before, you can disable the build of every plugin with
> options in configure script.
>
>
> --
> Regards,
>
> Zeeshan Ali (Khattak)
> FSF member#5124


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