Re: [orca-list] Ubuntu 12.10 and beyond, Unity 2D will no longer be maintained.



Hi,

Juanjo makes a good point about user experience. I remember I was
visiting my uncle perhaps a year back and I was using Gnome 2.32 at
the time. He looked at my computer and said, "it looks really old."
He being a Windows user with Windows 7 would say that, because Gnome
2.32 and even  Unity 2D look pretty primitive  compared to the sorts
of 3d graphics in Vista, Windows 7, etc. If Canonical  or any other
Linux developer wants to be able to make any kind of impression on
mainstream computer users and even long term Linux users they've got
to take advantage of the 3d hardware available on newer machines to
provide a similar user experience as the commercial big boys have. The
last thing they need to hear is, "it looks old." :D

On 5/10/12, Juanjo Marín <juanjomarin96 yahoo es> wrote:
The evolution of software is linked to the evolution of hardware.
For example, GNOME Shell uses relatively primitive 3D
capabilities that have been available from essentially all
computing devices made in the last five years . No using such
capabilities means not delivering a user experience according
to the potential that the machines provide. My machine at work
is nearly 7 years old and I have also an atom N270 netbook r
unning both Gnome 3 with that in a more than adequate way.

I think that, at least in part, this movement from GNOME and
Unity of using these capabilities have helped to improve the
support of many graphic card drivers and now it is  even
possible to have software rendering.

Developing two separate code paths for accelerated and
non-accelerated graphics is a large increase in development
resources. The transition was not easy, but we should
appreciate whe have been provided ways to alleviate the
transition, with the fallback mode in GNOME and Unity 2D.
But both of them are only temporally workarounds, the real
solution should be alaways provided in the main path of
development. I must confess I wasn't aware of the
transitional status of Unity 2D, mainly because it was started
from the scratch, but it makes sense that Canonical doesn't
have resources for both paths.

GNOME Shell is quite accessible right now, and we can only
expect getting better, and I'm glad to hear that Luke keeps
committed in making Unity accessible and I'm sure he will
get it.

Cheers,

    -- Juanjo Marin



----- Mensaje original -----
De: Mallory van Achterberg <stommepoes stommepoes nl>
Para: Luke Yelavich <luke yelavich canonical com>
CC: Ubuntu Accessibility Mailing List
<ubuntu-accessibility lists ubuntu com>; Orca-list gnome org
Enviado: Jueves 10 de Mayo de 2012 9:18
Asunto: Re: [orca-list] Ubuntu 12.10 and beyond, Unity 2D will no longer
be maintained.

I remember being told how all movies some day will be 3D because "it's
what the public wants" yet all I hear around me personally is headaches
and a strong desire to find "2d glasses" (which we now have, yay...
where
I live, movies are usually from America and so have subtitles so reading
them is imperative. You could watch a movie without the 3d glasses but
you can't read the subtitles).

So I'm going to sit back and wait to see if everyone *really* wants
stuff to swish and fade and slide and whatever as the user interacts
with the GUI. Showing movement or that something is gradual is a known
UI improvement as far as letting users know where things go or where
they came from and reduces disorientation (mostly for new users), and
I understand the lowered CPU use (similar things are happening in
the web world, where CSS3 transitions and animations can use the GPU
whereas Javascript is still relying on CPU... for phones and tablets
this makes a big difference)...

But sometimes I wonder if this heavy "style" of interaction will truly
last, or if it's like skinny jeans: a juggernaut fad. Perhaps
specifically a fad started by Apple.

Just a thought. Interfaces with fluff should ideally be as accessible
as any other of course.

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