[Glade-devel] Some ideas on window's specific code.


I noticed that in some source files that Joaquin has been using some "goto" 
statements to make glade3 compilable on windows platform. (lblError is a goto
tag I saw in there). Don't you think it is better to use preprocessor flags
and #ifdef's rather than lblError? or is that "goto" for something else besides
window's specific code. We all know "goto" is not all that an encouraged
programming practice.


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