[Gimp-user] how to darken bright areas



On Wednesday 04 January 2017 21:02:15 paulhurm wrote:
Chuckle...  Make the connection with RGB in the video realm, where its
all additive. So much red, so much green, and so much blue is white.  
Hence its RGB. In the video realm, its basically a matter of ajusting 
each colors gain once black is established, to get a pleasing white on
the video screen. THis is RGB.

OTOH, The print realm is all subtractive, the Cyan reflecting green
and
blue but absorbing red,, the Magenta reflecting red and blue but 
absorbing green, the yellow reflecting red and green while absorbing 
blue, and K is the combined luminance expressed as the density, hence 
the CMYK designation.

One, RGB references just barely visible as black, while CMYK
references
the base color of the whiteish paper as its white, and inks are laid 
down to subtract the RGB from the white.  And often, to save the 
expensive colored inks, the blackest areas will get a reduced amount
of
color in favor of getting a more consistent black by useing black to 
build the density needed with far less ink.

Neither method can at the end of the day, represent the complete color
spectrum the human eye (with good color vision) can see, but generally
can be tweaked to do a decent job in the center 2/3rds of that color 
chart we've all seen in the past few decades.

Thats not all of it, but thats about as simplicated as I can make it.
I
hope this helps.

Cheers, Gene Heskett

So much to learn and become familiar with. I did happen to go out and read up a
bit on the RGB vs CMYK issue but the above helps too.

If you read my other recent reply, watch for a reply where I plan to post my
recent before and after attempts.

Thanks.

Paul


-- 
paulhurm (via www.gimpusers.com/forums)


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