Re: [Gimp-developer] handle transform tool

On Tue, Mar 10, 2015 at 12:46 AM, Elle Stone
<ellestone ninedegreesbelow com> wrote:
On 03/08/2015 06:53 PM, Michael Natterer wrote:

They are not in the menu because it requires quite some hacking
to make menu entries configurable like that (significant amounts
of weird code, not worth the effort for experiments).

Playground tools are only available from the toolbox.

Mitch, thanks! I found the toolbox icons.

As was mentioned on IRC, the n-point deformation tool is CPU-intensive even
for a very small image. I was testing on an 800px by 600px image.

If the code executed faster, it seems like it would be extremely useful for
things like controlled modification of facial features and for smoothly
blending together portions of several frames of the same subject, when the
frames don't match up well enough for automated blending (hugin). But my old
computer simply isn't fast enough to do much testing.

It is perhaps worth noting that the tool is a lot faster on 8-bit
image data, at least it was when I tested it.

Mikael Magnusson

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