Re: [Gimp-developer] handle transform tool

On 03/08/2015 06:53 PM, Michael Natterer wrote:
They are not in the menu because it requires quite some hacking
to make menu entries configurable like that (significant amounts
of weird code, not worth the effort for experiments).

Playground tools are only available from the toolbox.

Mitch, thanks! I found the toolbox icons.

As was mentioned on IRC, the n-point deformation tool is CPU-intensive even for a very small image. I was testing on an 800px by 600px image.

If the code executed faster, it seems like it would be extremely useful for things like controlled modification of facial features and for smoothly blending together portions of several frames of the same subject, when the frames don't match up well enough for automated blending (hugin). But my old computer simply isn't fast enough to do much testing.


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