Re: [Gimp-developer] contribution processes...
- From: peter sikking <peter mmiworks net>
- To: gimp-developer <gimp-developer-list gnome org>
- Subject: Re: [Gimp-developer] contribution processes...
- Date: Sun, 13 May 2012 15:15:56 +0200
yahvuu wrote:
> some food for thought from the mozilla folks who have a proud track record of successful open design:
I am not that familiar with the mozilla processes (although do I
know the guys from the agency Silver Orange who are/were simply
contracted to design mozilla software, all of it).
‘proud track record of successful open design’
that is quite a claim. anywhere visible on the net how that works?
I looked carefully at the 3 links you sent.
> bugzilla keywords like 'uiwanted' may be useful. Complete list available here:
> https://bugzilla.mozilla.org/describekeywords.cgi
yes, already thinking how the new process will integrate with
bugzilla is useful. however I want to avoid that things
needing UI design become a blocking state in bugzilla.
> Open Design: Five Lessons
> http://www.azarask.in/blog/post/open-design-four-lessons/
I can only call this open design in this way:
Sebastiaan de With designed a new logo for Ubiquity.
he did this in the open. they got a lot of ideas and feedback.
then Sebastiaan did all the heavy design work.
this is how interaction has been designed up to now in GIMP.
for instance: save + export. in the open, loads of feedback
(that made it significantly better) and I did all the heavy
design work.
what I am trying now is to get beyond that. new, fresh contributors
that can contribute a snippet (or more) of interaction design
without demanding that they are actually interaction designers,
or follow established interaction design processes.
--ps
founder + principal interaction architect
man + machine interface works
http://blog.mmiworks.net: on interaction architecture
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