Re: [Gimp-developer] contribution processes...



yahvuu wrote:

> some food for thought from the mozilla folks who have a proud track record of successful open design:

I am not that familiar with the mozilla processes (although do I
know the guys from the agency Silver Orange who are/were simply
contracted to design mozilla software, all of it).

‘proud track record of successful open design’

that is quite a claim. anywhere visible on the net how that works?

I looked carefully at the 3 links you sent.

> bugzilla keywords like 'uiwanted' may be useful. Complete list available here:
> https://bugzilla.mozilla.org/describekeywords.cgi

yes, already thinking how the new process will integrate with
bugzilla is useful. however I want to avoid that things
needing UI design become a blocking state in bugzilla.

> Open Design: Five Lessons 
> http://www.azarask.in/blog/post/open-design-four-lessons/

I can only call this open design in this way:
Sebastiaan de With designed a new logo for Ubiquity.
he did this in the open. they got a lot of ideas and feedback.
then Sebastiaan did all the heavy design work.

this is how interaction has been designed up to now in GIMP.
for instance: save + export. in the open, loads of feedback
(that made it significantly better) and I did all the heavy
design work.

what I am trying now is to get beyond that. new, fresh contributors
that can contribute a snippet (or more) of interaction design
without demanding that they are actually interaction designers,
or follow established interaction design processes.


    --ps

        founder + principal interaction architect
            man + machine interface works

        http://blog.mmiworks.net: on interaction architecture





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