Re: Menus and GNOME games



Hi,

Could you explain a bit what a cog menu is?

Touch friendliness is an issue but maybe we need to address that more
holistically?

I agree with Jason that we should wait and see what the GMenu work brings.

- thomas

On Sat, Oct 29, 2011 at 14:52, Robert Ancell <robert ancell gmail com> wrote:
> OK, I promise this is the last one.
>
> What do people think about the future of menus in GNOME Games?  I
> propose dropping them for some reasons:
> - They're not touch friendly
> - We don't have a lot of entries in them, so they're not too useful
> (compared to other programs)
> - They waste space on the windows / add visual clutter
> - In Unity, the menus are as good as useless.  We can ignore this one
> if we're only targeting GNOME Shell.  No flames about Unity versus
> GNOME Shell please. :)
>
> If we drop them, what do we replace them with?  I think something like
> the "cog menu", like Chrome.  The Elementary project
> (http://elementaryos.org/) has been doing this well, and has some
> libraries that make this easy (we could copy over to
> libgames-support).
>
> I propose we discuss this here and then we find the GNOME design team
> and run the proposal past them. (It's a shame they don't use a list.
> Please CC anyone you know with design experience who might be
> interested in joining the discussion here).
>
> I've been waiting for a modern HIG to materialize but it's not
> happening, so let's start breaking new ground in the games.  We have a
> nice history of doing that.
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> http://mail.gnome.org/mailman/listinfo/games-list
>


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