Re: Menus and GNOME games



On Sat, Oct 29, 2011 at 07:52, Robert Ancell <robert ancell gmail com> wrote:
> What do people think about the future of menus in GNOME Games?  I
> propose dropping them for some reasons:
> - They're not touch friendly
> - We don't have a lot of entries in them, so they're not too useful
> (compared to other programs)
> - They waste space on the windows / add visual clutter
> - In Unity, the menus are as good as useless.  We can ignore this one
> if we're only targeting GNOME Shell.  No flames about Unity versus
> GNOME Shell please. :)
>
> If we drop them, what do we replace them with?  I think something like
> the "cog menu", like Chrome.  The Elementary project
> (http://elementaryos.org/) has been doing this well, and has some
> libraries that make this easy (we could copy over to
> libgames-support).
>
> I propose we discuss this here and then we find the GNOME design team
> and run the proposal past them. (It's a shame they don't use a list.
> Please CC anyone you know with design experience who might be
> interested in joining the discussion here).
>
> I've been waiting for a modern HIG to materialize but it's not
> happening, so let's start breaking new ground in the games.  We have a
> nice history of doing that.

We need to wait for the app menu work in Shell to be completed. That's
on course for this cycle at the same time that the jumplists from
Unity are implemented in Shell. When that happens, I'm all for
conditionally moving the menu to the app menu  if we're running in
Shell or falling back to the same menu contents in a 'cog' if we
aren't.


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