Re: Hearts considered?



What would be the best scripting language to use from a gnome-games point of view? Scheme/guile?

Guile is fairly good these days (that is, using its scm_* API over the
older gh_* API), but the library isn't large (although that isn't a
major problem in an embedded language). Its documentation is also a
little flaky: what it documents it does well, but there are some useful
functions which aren't. It is also scary if you aren't used to
scheme/lisp.

Python is the other obvious one because of its wide support within the
GNOME community. I don't know much about Lua, but a quick read of their
about page suggests python is a better match to the style of
programming.

Thanks. Scheme and Python are both languages that I wanted to learn some day. I'll have a look at their C API's and see which on is better for me.

--
Sander



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