On Sat, 2006-08-19 at 17:15 -0500, Richard Hoelscher wrote: > > I'm going to do this and also add the SVG menu icons before I do the > > release on Monday. > > Adding those SVG menu icons is something that we really shouldn't do this > late in the cycle. The change is quite simple (a few resource references in .desktop files and icon_DATA variables in Makefile.am's). We've been talking about doing this since June 29th. On July 11th I gave the author until July 22nd to address the concerns of games-list'ers. On July 22nd he met the deadline but I haven't gotten around to including them until now. > Among other things, it'll drive the downstream package > maintainers nuts, I asked around and from what I could gather from Debian packagers, they won't need to make any special considerations for an SVG icon as opposed to a PNG icon. > and SVGs icons need more time in the wild so we know > that there's no obscure rendering bugs that'll hang the system and such. An SVG icon has been in use for quite some time in gnome-gnobots2.svg without issue - indeed it seems to be the first GNOME module using an SVG menu icon. We're not talking about adding usage of SVG in the apps themselves; only their menu entries for now. Additionally - I asked around on #gnome-hackers - because it's only a cosmetic change, it doesn't violate the UI freeze. > If it's got to happen (I just can't get exited about Tango), please just > save it until the next cycle. I said over a month ago that we were planning on getting this in to 2.16 and I can't think of any good reason not to do so. Tango is where everyone seems to be headed and even if we don't like, there's clearly a lot of "Go" energy in that direction. I want to encourage more that kind of energy and art-work work. Hopefully we can get some of it created for some of our more art-starved games. (With performance taken in to consideration, of course.) Cheers,
Attachment:
signature.asc
Description: This is a digitally signed message part