re: gnibbles, choosing time to spend on level
- From: "Callum McKenzie" <callum physics otago ac nz>
- To: "Luke Page" <eatthebean gmail com>
- Cc: games-list gnome org
- Subject: re: gnibbles, choosing time to spend on level
- Date: Sun, 3 Apr 2005 22:14:47 +1200 (NZST)
> I thought I would start simple instead of jumping right into AI, so I
> allowed the user to set the level timeout, or more specifically the
> number of nibbles a worm eats before you jump level. I've allowed 1-99
> (although 1-5 and 40+ would probably never be used.)
Be warned that this is the sort of feature that I dislike as it goes
against the GNOME philosophy. By all means post it to bugzilla, many
features that sound bad seem OK once I actually try them. however, my
gut-reaction is that this parameter should be a function of the difficulty
level.
An AI on the other hand, even a bad one, is desperately needed.
> also.. should I include png screen-shots?
These are not essential, but they can't do any harm either. Especially
when you are trying to convince me about UI changes.
- Callum
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]