Re: Request for removing clutter in current form

On Mon, 2009-08-17 at 07:48 +0200, Maciej Piechotka wrote:
> > I'd like to point out, though, that innovation cannot be driven by
> > looking at the past; if GNOME, and the Linux desktop, want to be
> > relevant with the users of today and tomorrow it cannot still be
> > anchored to hardware requirements of 5 to 10 years ago.
> Well - but hardware 5 to 10 years old is still working. I, personally,
> have 6-years replacement cycle - and in notebooks I do not buy brand new
> technology. In many institutions (at least in past) in my country (like
> schools etc.) hardware may be even older (although this information is a
> few years old so it might have changed). And still my country is upper
> middle income country (although I've seen studies putting it in lower
> high income).
> Additionally even if I could afford such change there is an
> environmental issue - why throw the 3-years old hardware which is in
> perfect condition and works well just because it does not support new
> eye candies?

you keep using the word "eye candy", but I don't think it's fair to say
that projects that use Clutter are only interested about "eye candy";
the animations and the hardware acceleration are used to increase the
feedback of the UI to the user; it's not just a fancy spinning cube[0],
it's a way to write responsive user interfaces.

> > if desktop
> > environments like GNOME don't push for resolving the drivers gap that we
> > have with Windows and OS X, by making use of features that desktops,
> > laptops, netbooks and embedded platforms *right now* expose, then the
> > Linux desktop won't ever be relevant.
> > 
> I know that your goals may be different that mine. I'd like to have a
> working desktop on computer I have right now.

and it's a perfectly legitimate goal. but then you should be keeping
your current desktop environment. after all, if you remove Clutter from
GNOME Games in 2.28 you'll have GNOME Games 2.26.

> Especially that I never considered GPU an
> important part of my desktop (I don't need eye candies).

a GPU does far more than "eye candy".



[0] though a spinning cube is also a UI interaction element, and one
that made it possible for users that are not power users to finally
grasp the meaning of "workspaces" -- which I'd define a great

Emmanuele Bassi,

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