Re: An object Oriented File Manager Design
- From: Sean Middleditch <elanthis awesomeplay com>
- To: GNOME Desktop <desktop-devel-list gnome org>
- Subject: Re: An object Oriented File Manager Design
- Date: 19 Feb 2003 10:47:01 -0500
On Wed, 2003-02-19 at 09:00, Manuel Amador (Rudd-O) wrote:
> Sean Middleditch wrote:
>
> >I agree whole-heartedly with this. Even a technical user can be lost
> >without knowledge of what options are available. A technical user has
> >the advantage of experimentation and previous knowledge - we know what a
> >context menu is, and have a good chance of thinking "hey, what does the
> >context menu give me?" Untrained, unexperienced, or unwilling-to-learn
> >users aren't going to do this. It's that last groups that's the biggest
> >pain in the ass, yet I find myself having to do with them the most doing
> >support (then, that isn't surprising in after-thought). These people
> >need the cues and guidance on how to go about the task they are trying
> >to accomplish, and not be forced to really on understand of desktop
> >paradigm.
> >
> Well, to add flames to the fire, why don't we seriously consider popping
> up the context menu when holding the primary mouse button too? That
> way, you can provide a simple status bar message "Click with the mouse
> to select an item; keep the mouse pressed (or use Ctrl+F10) to see
> options for that item". That's a visual, and if it helps not provide a
> menu bar or unclutter it, I'd vote for it.
Ugh, well, I had a good response to this with examples and explanations,
but Evolution crashed and ate it (I'm testing 1.3), and I'm not typing
it all up again. ;-)
So, to sum up, a) delays/timeouts are not accessible, and b) context
menues still are a crappy UI since they are not consistantly available,
and do not provide reliable behaviour/functionality.
>
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--
Sean Middleditch <elanthis awesomeplay com>
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