Re: [Vala] Vala and GLib license
- From: rastersoft <raster rastersoft com>
- To: vala-list gnome org
- Subject: Re: [Vala] Vala and GLib license
- Date: Tue, 12 Jul 2016 13:24:18 +0200
I suspect that Jens talks about creating a "translation layer" that
offers to the unmodified GLib all the system calls that it expects, like
"fopen, printf" and so on.
El 11/07/16 a las 17:42, Aleksandr Palamar escribió:
Jens, do you mean something like linking GLib to your ownn closed source
black box library with open API that is using specific Sony/Microsoft API
inside without revealing those secret internal things to the public?
On Jul 11, 2016 5:50 PM, "Jens Georg" <mail jensge org> wrote:
Yes. Obviously the two licenses are not compatible then. The only way out
there
would be a compatibility layer that translates those runtimes into something
GLib can live with.
Even if that would violate licence from Sony and Microsoft? Obviously,
sharing that code with someone who already has license from them to
use their API is not a problem at all. But sharing that code with
those who don't have such license will put me into trouble with that
companies, but even if people will have those sources - they are
useless without previous agreement with Sony/Microsoft and their SDK.
That's the one of the moments that kind of preventing me to look into
Vala more seriously in view of professional game development. I never
know where it will end. The thing is - I have bunch of old code that I
may to do some refactoring - go from old C code into C++ with bunch of
own new and old bicycles or just went with Vala step by step, maybe
even ending with helping community in places where I may be useful.
But even how much I don't like C++ as the language, at least I know I
won't have any license headache later. Vala looks way better in
comparison, but the license of it's core runtime... That was the whole
point of the subject.
On Jul 11, 2016 5:25 PM, "Jens Georg" <mail jensge org> wrote:
But If I would need to patch GLib to work on PS4 or XBONE? I doubt
that
those platforms will allow me to share usage of their internal
API. Can I
keep those patch closed and share them only with people who has
licenses
for PS4 and XONE (you aren't able to put that patch in anyway if
you are
just standard customer and user of the console and not the
developer) so
they would able to use that new code as well, but not with others,
because
that may violate license of console platforms.
No. Because you're patching (L)GPL code you would have to grant
access to the modified sources
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RASTER (Linux user #228804)
raster rastersoft com http://www.rastersoft.com
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