Re: [Vala] Vala and GLib license



Even if that would violate licence from Sony and Microsoft? Obviously,
sharing that code with someone who already has license from them to use
their API is not a problem at all. But sharing that code with those who
don't have such license will put me into trouble with that companies, but
even if people will have those sources - they are useless without previous
agreement with Sony/Microsoft and their SDK. That's the one of the moments
that kind of preventing me to look into Vala more seriously in view of
professional game development. I never know where it will end. The thing is
- I have bunch of old code that I may to do some refactoring - go from old
C code into C++ with bunch of own new and old bicycles or just went with
Vala step by step, maybe even ending with helping community in places where
I may be useful. But even how much I don't like C++ as the language, at
least I know I won't have any license headache later. Vala looks way better
in comparison, but the license of it's core runtime... That was the whole
point of the subject.
On Jul 11, 2016 5:25 PM, "Jens Georg" <mail jensge org> wrote:


But If I would need to patch GLib to work on PS4 or XBONE? I doubt that
those platforms will allow me to share usage of their internal API. Can I
keep those patch closed and share them only with people who has licenses
for PS4 and XONE (you aren't able to put that patch in anyway if you are
just standard customer and user of the console and not the developer) so
they would able to use that new code as well, but not with others, because
that may violate license of console platforms.


No. Because you're patching (L)GPL code you would have to grant access to
the modified sources
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