Re: [Rhythmbox-devel] Plugin writing in C

Mirco, thank ou very much, but now I also found some examples and
manages to write gtk app with opengl widget.
Screenshot at ubuntuforums shows GTK not SDL app.

I understand gtk more and more and found many examples to read.

My problem is that only C plugin for RB I found is visualization plugin.
This plugin-related code is not very hard but there is lots of
Gstreamer related things I don't undestand (and I don't want at the

I think it's a little step to get rid of visualization and show
drawing area with gl capacity.
I'm just not able to do this step and I'm also a little rush-headed
person (I you probably found out) so after work I'm sitting in front
of computer and freaking-out.
I should finish my masters thesis :) but I'm not doing this because I
feel like I'm loosing my war with GTK :):).

It's just another opportunity to lean patience and humbleness so
please don't take my posts so seriously.

Thank you very much,

On Fri, Feb 15, 2008 at 10:49 AM, Mirco Müller <macslow bangang de> wrote:
> Am Freitag, den 15.02.2008, 10:11 +0100 schrieb Bartosz Wiklak:
>  > I also would be happy to spend some of my free time to develop
>  > something for other. But for now I'm spending almost all my free time
>  > trying to get some info that is just not available.
>  > It is a little annoying for me and also for other people who would
>  > like to do something with me and they cant because I'm sitting in
>  > front of my computer all week.
>         This feeling I also know very well. It can happen depending on what
>  area of Linux desktop-development you tap into. With time you get a
>  better understanding how to cope with such situations.
>         Also don't forget that until not too long ago the only real solid
>  OpenGL-solution on the Linux-desktop was the combination of
>  nvidia-hardware and their proprietary driver. Setups like those had to
>  be regarded as a small section of the whole Linux-desktop user-base. Lot
>  and lots of people want or need to stick to pure OpenSource solutions.
>  In this area solid OpenGL was not a commodity. Thankfully this changed
>  and its getting better.
>         That's a reason "graphics/OpenGL-related" development information for
>  GNOME isn't as wide-spread as one would like. Usually you only find pure
>  OpenGL-documentation or small bits on GLX. Both of which are not really
>  useful for people who want to do clean and native gtk+/GNOME-based
>  development incorporating OpenGL.
>         But these days things are changing rapidly and a nice example of a good
>  documentation effort is here...
>  A pure gtk+-introduction you are able to find here...
>         If you have an nvidia-based graphics-card and use their binary driver
>  you might also enjoy messing around with this here...
>  Best regards...
>  Mirco "MacSlow" Müller

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