Re: [Rhythmbox-devel] Plugin writing in C
- From: "Bartosz Wiklak" <bwiklak gmail com>
- To: "Mirco Müller" <macslow bangang de>
- Cc: rhythmbox-devel gnome org
- Subject: Re: [Rhythmbox-devel] Plugin writing in C
- Date: Fri, 15 Feb 2008 11:06:55 +0100
Mirco, thank ou very much, but now I also found some examples and
manages to write gtk app with opengl widget.
Screenshot at ubuntuforums shows GTK not SDL app.
I understand gtk more and more and found many examples to read.
My problem is that only C plugin for RB I found is visualization plugin.
This plugin-related code is not very hard but there is lots of
Gstreamer related things I don't undestand (and I don't want at the
moment).
I think it's a little step to get rid of visualization and show
drawing area with gl capacity.
I'm just not able to do this step and I'm also a little rush-headed
person (I you probably found out) so after work I'm sitting in front
of computer and freaking-out.
I should finish my masters thesis :) but I'm not doing this because I
feel like I'm loosing my war with GTK :):).
It's just another opportunity to lean patience and humbleness so
please don't take my posts so seriously.
Thank you very much,
Bartek
On Fri, Feb 15, 2008 at 10:49 AM, Mirco Müller <macslow bangang de> wrote:
> Am Freitag, den 15.02.2008, 10:11 +0100 schrieb Bartosz Wiklak:
>
>
> > I also would be happy to spend some of my free time to develop
> > something for other. But for now I'm spending almost all my free time
> > trying to get some info that is just not available.
> > It is a little annoying for me and also for other people who would
> > like to do something with me and they cant because I'm sitting in
> > front of my computer all week.
>
> This feeling I also know very well. It can happen depending on what
> area of Linux desktop-development you tap into. With time you get a
> better understanding how to cope with such situations.
>
> Also don't forget that until not too long ago the only real solid
> OpenGL-solution on the Linux-desktop was the combination of
> nvidia-hardware and their proprietary driver. Setups like those had to
> be regarded as a small section of the whole Linux-desktop user-base. Lot
> and lots of people want or need to stick to pure OpenSource solutions.
> In this area solid OpenGL was not a commodity. Thankfully this changed
> and its getting better.
>
> That's a reason "graphics/OpenGL-related" development information for
> GNOME isn't as wide-spread as one would like. Usually you only find pure
> OpenGL-documentation or small bits on GLX. Both of which are not really
> useful for people who want to do clean and native gtk+/GNOME-based
> development incorporating OpenGL.
>
> But these days things are changing rapidly and a nice example of a good
> documentation effort is here...
>
> http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/index.html
>
> A pure gtk+-introduction you are able to find here...
>
> http://www.gtk.org/documentation.html
>
> If you have an nvidia-based graphics-card and use their binary driver
> you might also enjoy messing around with this here...
>
> http://macslow.thepimp.net/?p=153
>
>
>
> Best regards...
>
> Mirco "MacSlow" Müller
>
>
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