Re: How to use OpenGL with Gtkmm 3?




Hello everybody out there!

On 28/03/2013 09:35, Gerardo Ballabio wrote:
I had read the messages about gtkglext being ported to Gtk+3, but
there seems to be no activity about gtkglextmm and I suspect it isn't
straightforward to use the C interface together with gtkmm widgets.

The good way to use GtkGlExt in C++ is, indeed, to use GtkGlExtmm.
Still, you can use GtkGlExt in a C++ program, Glibmm provides everything
you need for this. But this is not the better way – I would say, not the
elegant way.

        The thing is, you need first to have a fully Gtk+ 3 functional GtkGlExt
before having a Gtkmm 3 functional GtkGlExtmm.

I hope someone takes the task to port gtkglextmm as well. I might try
myself but I cannot guarantee that I'll be able to get anywhere.

For my part, in my own applications, I do not use GtkGlExt, but
GtkGlExtmm. If I plan to volunteer, it is to have a GtkGlExtmm fully
functional.

        Regards.

                                                        Yoann


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