Re: Development of gstmm
- From: José Alburquerque <jaalburquerque cox net>
- To: Milosz Derezynski <internalerror gmail com>
- Cc: gstreamer-gstmm lists sourceforge net, gtkmm-list gnome org
- Subject: Re: Development of gstmm
- Date: Fri, 02 Nov 2007 13:46:57 -0400
José Alburquerque wrote:
BTW, if you have any more questions, please feel free to ask, not only
that it will help you, but it might also help us to understand what
people expect from the GStreamer C++ bindings.
-- Milosz
Thanks for answering. I completely understand the development stage
now. I thought that gstmm development might need some help, but it is
clear to me that it is going just fine. :-) For now, I will try to use
C in my application. I look forward to success with gstmm and if I have
any more questions, I'll ask. Thanks again.
Before I let this go, trying to use some C code, I noticed that use of
signaling will probably be necessary (which wont be pretty). If I can
I'd rather wait to use C++ code (it doesn't matter if it's a few months
because I'm in on hurry). Maybe in the mean time, I can sort of
familiarize myself with the wrapping process in case I can help in some
way (if you might accept some possible contribution to the wrapping
process). Maybe a few questions will clear things up in my mind:
In the gst/src directory, there are a few *.defs files (it looks like
they're written in scheme), where do they come from? Are they written
out manually? I also notice that there are *.hg and *.ccg files. As I
understand from reading the gtkmmproc docs these files will be processed
in the first pass to later generate the *.cc and *.h files. What
determines the processing of the *.hg *.ccg files? (What I'm asking, if
possible, is: How was gtkmmproc "written" and how does it work?) I
know these may be general questions, but I really want to get a sense of
what's going on in case I may be able to add something to gstmm. Thanks.
-Jose
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