Re: [gtk-osx-users] gtk-mac-bundler: Unable to load image-loading module ...
- From: Christophe <cch heonium com>
- To: John Ralls <jralls ceridwen us>
- Cc: gtk-osx-users-list gnome org
- Subject: Re: [gtk-osx-users] gtk-mac-bundler: Unable to load image-loading module ...
- Date: Tue, 29 Jan 2013 19:02:50 +0100
Le Tuesday 29 Jan 2013 à 08:49:39 (-0800), John Ralls a écrit :
>
> On Jan 29, 2013, at 7:32 AM, Christophe <cch heonium com> wrote:
>
> > Le Tuesday 29 Jan 2013 à 06:55:40 (-0800), John Ralls a écrit :
> >>
> >> On Jan 29, 2013, at 4:53 AM, Christophe <cch heonium com> wrote:
> >>
> >>> Hello,
> >>>
> >>> I am new to gtk-mac-bundler, and it seems to have followed the
> >>> documentation to the letter but when I run the generated
> >>> package i have the following error message:
> >>>
> >>> CRITICAL:init:Unable to load image-loading module: @executable_path/../Resources/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so: dlopen(@executable_path/../Resources/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so,1): image not found
> >>>
> >>> I specify the image file it tries to open is present in bunble. I
> >>> googling for several days but I have not found anything relevant.
> >>> Can you give a link or a track to solve this problem
> >>>
> >>
> >>
> >> Assuming you've checked the bundle to ensure that libpixbufloader-png.so is in fact in that path, the usual cause of this problem is attempting to run an auxiliary program from Contents/Resources/bin instead of Contents/MacOS. @executable_path starts from the path of the binary that starts the linker-chain.
> >>
> > Ok I understand, but I followed the sample: 'pygtk-demo' and I set the
> > entry 'launcher_script' which copied the script in the 'Contents/MacOS'.
> > This script calls the python script in the same directory which starts
> > the application that it is in 'Contents/Resources/bin'. The only
> > difference is that in this sample the final script is in
> > 'Contents/Resources/lib/pygtk/2.0'.
> > You advise me to the Python application being in 'Contents/Resources/bin'
> > in 'Contents/MacOS'? In this case i need to modify a lot a things in the
> > application.
> >
>
> So this is python. That changes things a bit.
> The location of the python script doesn't matter, the executable (as far as the linker and dlopen are concerned) is the python interpreter, which is why it is in Contents/MacOS.
>
> If you shell out to another program, though, (os.spawn, popen2, subprocess.call, etc.), that creates a new executable for linking and loading, and the easiest thing to do is to put any program that you need in Contents/MacOS as well.
I have put python interpreter and the python script in the bundle
(Contents/MacOS) but i have exactly the same error when i try to run it.
>
> Regards,
> John Ralls
>
--
Regards
------------------------
Christophe
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]