Re: [Gtk-osx-users] Creating a gtk+osx gtkglext framework for use with OpenGL?

On Jun 21, 2009, at 3:06 AM, John Ralls wrote:

> On Jun 20, 2009, at 11:06 AM, Jack Skellington wrote:
>> Hello :)
>> I'm new to this list, I just compiled an old Gtk+/Linux app of mine
>> using gtk+osx and Xcode, but I had to,
>> cheat using gtkglext and others from macports and I get a crash in
>> glXQueryExtension from gdk_gl_init from gtkglext.
>> Do I need to make a OS X framework for gtkglext using gtk+osx or is
>> there another way?
>> The point is NOT to use X right?
>> How do I get OpenGL when using gtk+osx?
>> Sincerely
>> Jacob
> I have no idea how to get OpenGL working for GTK-OSX, but I can assure
> you that using MacPorts is guaranteed to fail. Yes, the point of GTK-
> OSX is to not use X.
> GtkGLExt is not part of Gnome or GTK, it's a separate library. The
> website is It's rather sparsely maintained
> from the look of the CVS repository. (It looks like it was taken over
> in March; there were a flurry of commits, and then nothing.) It may
> require some work to get it going with gtk-quartz... or even a modern
> cairo-based X11 GTK.
> The GL solution that's part of Gnome -- and appears to be a bit more
> actively maintained -- is GtkGLArea, which you'll find in the usual
> Gnome places. You may be able to build that by hand with just a little
> fiddling to interface it to the OpenGL framework. I think that you'll
> want to avoid Mesa and the headers in /usr/X11/include/GL, because
> they'll pull in X11 dependencies, which may have unpredictable  
> results.

I've started a Xcode project for gtkglarea, but
the problem is I guess that GtkGLArea uses glx?
What functions do I need in gtk+osx and Cocoa/Carbon
to initialize an OpenGL view?


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