[Gtk-osx-users] Creating a gtk+osx gtkglext framework for use with OpenGL?



Hello :)

I'm new to this list, I just compiled an old Gtk+/Linux app of mine
using gtk+osx and Xcode, but I had to,
cheat using gtkglext and others from macports and I get a crash in
glXQueryExtension from gdk_gl_init from gtkglext.
Do I need to make a OS X framework for gtkglext using gtk+osx or is
there another way?
The point is NOT to use X right?
How do I get OpenGL when using gtk+osx?

Sincerely
Jacob




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