Re: runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)
- From: tomas tuxteam de
- To: Francesco Montorsi <f18m_cpp217828 yahoo it>
- Cc: gtk-app-devel-list gnome org
- Subject: Re: runtime version symbols (was Re: gdkpixbuf-animation: how to play without looping)
- Date: Fri, 29 Sep 2006 04:16:58 +0000
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On Thu, Sep 28, 2006 at 03:11:03PM +0200, Francesco Montorsi wrote:
tomas tuxteam de ha scritto:
[...]
Maybe there are animations where the concept of "frame count" doesn't
make sense?
currently there's none (gdk-pixbuf currently supports GIF and ANI
animated formats only); in future some formats, e.g animated SVG, may
give some problem to the "frame concept". However the frame concept is
already implied by gdkpixbuf API and in particular by
gdk_pixbuf_animation_iter_advance().
Yes, right -- in the sense of discrete time steps. But there might be
infinitely many (or indefinitely many ;). Let me contrive an example: a
mechanical simulation af a five-body problem with chaos and all that.
[...VERSION vs ...version]
According to the docs it should be the first[...]
Ok, thanks for the confirmation.
Note that I didn't actually try it :-)
Regards
- -- tomas
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