gdkpixbuf-animation: how to play without looping
- From: Francesco Montorsi <f18m_cpp217828 yahoo it>
- To: gtk-app-devel-list gnome org
- Subject: gdkpixbuf-animation: how to play without looping
- Date: Tue, 26 Sep 2006 18:45:22 +0200
Hi,
I need to play a GdkPixbufAnimation without looping it. I.e. after
the last frame is displayed, I do *not* want to display the first frame
again...
I don't know (at compile-time) which animation my program will need to
play so I don't know its frame count and GdkPixbufAnimation won't let me
know that.
How can I do ?
Thanks a lot,
Francesco Montorsi
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