gdkpixbuf-animation: how to play without looping

I need to play a GdkPixbufAnimation without looping it. I.e. after the last frame is displayed, I do *not* want to display the first frame again...

I don't know (at compile-time) which animation my program will need to play so I don't know its frame count and GdkPixbufAnimation won't let me know that.

How can I do ?

Thanks a lot,
Francesco Montorsi

Chiacchiera con i tuoi amici in tempo reale!*

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