Re: gdkpixbuf-animation: how to play without looping



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On Tue, Sep 26, 2006 at 06:45:22PM +0200, Francesco Montorsi wrote:
Hi,
     I need to play a GdkPixbufAnimation without looping it. I.e. after 
the last frame is displayed, I do *not* want to display the first frame 
again...

I don't know (at compile-time) which animation my program will need to 
play so I don't know its frame count and GdkPixbufAnimation won't let me 
know that.

How can I do ?

AFAIK, the animated image itself contains the intended delays for each
frame (but I'm no expert here, so take with a pound of salt). On the
other hand, some query functions into the structure of the animation
would be nice here.

Regards
- -- tomas
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