Re: 24-bit-per-pixel limit to Gdk RGB ?



Roland Smith wrote:

On Tue, 18 Feb 2003 17:16:33 -0300
individual <individual mi cl> wrote:

That's interesting. I was always under the imprsesion that we have left 24bpp displays far behind. Here's what my system says:

Resolution        Video Memory
                                   8MB
                             (SGRAM)

640 x 480               32-bit
800 x 600             32-bit
1024 x 768          32-bit

I _think_ that those 8 extra bits are for alpha blending (transparency).
Eek.... I was hoping for greater bit depth, but I'm getting more and more convinced that it's pointless to try and render a 48 bpp image at 48 bpp screen depth when screens are at most 24bpp deep.

It's not pointless. You won't lose much quality. Consider: on a 1024*768 monitor
you can only display 786432 different colors (if every pixel has a different
color, which is quite rare, unless you've got some very psychedelic images)

To be able to display all the colors in an 24bpp gamut, you'll need 16777216
((2^8)^3) pixels, which is something like 4729*3547 in traditional 4:3 ratio. If
you come across a cheap display that can handle this, let me know. :-)

Roland
The format is this:

32 bit display: 8-bits RED, 8-bits GREEN, 8-bits BLUE, 8-bits ALPHA
16 bit display: 8-bits RED, 8-bits GREEN, 8-bits BLUE

This is for computer monitor displays, of course. Personally, I have never heard of a 48bpp display, and I am quite certain that the human eye could not distinguish such a small degree of difference. Of course, if you are a quality-phile, like me, you would render in 48bpp anyway. ;-)

Good luck,
Tom Cameron





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