I think the basic principle is that you find a gtk3+ application
that compiles and run in the environment you want.
Once you have that going, Gnumeric isn't too hard: it's
basically just the libgsf, goffice, and gnumeric modules
on top of gtk+.
Morten
> _______________________________________________
On Fri, Dec 12, 2014 at 5:50 PM, Frédéric Parrenin
<parrenin ujf-grenoble fr> wrote:
> Actually I am realizing that the gimp version running on OSX is based on
> gtk2 so it might not be so easy with gnumeric-1.12 and gtk3.
>
> Anyway, meanwhile, it would be good to list on gnumeric's website the 'not
> so easy' ways to install gnumeric on osx via fink, macports or homebrew.
>
> Best regards,
>
> Frédéric
>
>
>
> 2014-12-12 23:36 GMT+01:00 Frédéric Parrenin <parrenin ujf-grenoble fr>:
>>
>> Dear all,
>>
>> Gnumeric is now a great tool for science, with efficient and accurate
>> sheet calculations and capable graphing capabilities.
>> As a scientist, I would like very much to see it running natively on Mac
>> OSX.
>> Many scientists are now using OSX and if gnumeric was easy to install and
>> run on those systems, I am sure it would have a large success.
>>
>> Other gtk+ applications, like gimp, have been ported to run natively on
>> OSX so if I understand correctly, there is no big obstacle to do the same
>> for gnumeric.
>>
>> What could be our strategy for this port to occur?
>> Should we contact gtk-osx experts and ask them?
>>
>> On my side, I don't have enough skills/time to do it by myself but I might
>> be able to provide a new mac computer for somebody wanting to tackle this
>> issue. Please contact me in this case.
>>
>> Best regards,
>>
>> Frédéric
>>
>>
>
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