Re: How to define fullscreen area



On Sun, May 27, 2012 at 2:02 PM, Giovanni Campagna
<scampa giovanni gmail com> wrote:
> 2012/5/27 Michele Gaio <micxgx gmail com>:
>> No, for me the problem is not affectsStruts parameter, but
>> visibleInFullscreen.  Is the latter if set to false supposed to allow
>> fullscreen windows to cover the actor? I've tried playing with it
>> after reading Alberto's message, but I can't get the behaviour he is
>> experiencing.
>
> visibleInFullscreen affects only the visibility of actors when a
> window is fullscreen. The actual stacking of them is controlled by
> clutter, so you would do "actor.raise_top()" to make it above
> global.window_group (the actor holding the windows), and
> "actor.lower_bottom()" to do the opposite.
> Struts are not relevant to fullscreen, as they affect the workarea,
> not the screen.

Gah, I read the constraints code wrong. I thought struts worked on full-screen.

> Also note that if you have a reactive actor (that is, one with
> affectInputRegions: true), the input region will be above everything
> regardless of where the actor is placed, because at X11 level, your
> actor is part of the XComposite overlay window.
>
> Giovanni
>
>> On 27 May 2012 19:35, Jasper St. Pierre <jstpierre mecheye net> wrote:
>>> You're saying it doesn't affect struts.
>>>
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-- 
  Jasper


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