Re: GTK For Game Programming?
- From: SEGV <mlepage cgocable net>
- CC: gnome-list gnome org, gtk-list redhat com, gnome-devel-list gnome org
- Subject: Re: GTK For Game Programming?
- Date: Fri, 17 Sep 1999 20:18:45 -0400
Tom Gilbert wrote:
>
> I'd certainly go with gtk. For CPU intensive stuff too. Its pretty
> flexible, and there are loads of really useful helper-functions.
>
> To see how far you can go with a 2D world-map type game with gtk,
> check out FreeCiv, or at least the gtk frontend to it... Nice.
Also see my RTS game, source at URL below.
I use GTK+ for basically tihs:
- framework (event loop, etc.)
- widgets (menus, dialogs, etc.)
- drawing area widget
I do all my own drawing in the drawing area widget.
--
SEGV - http://www.cgocable.net/~mlepage/
Features Minion real-time strategy game, RTS game programming info,
GTK+ tutorial, etc.
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