Re: GTK For Game Programming?
- From: Tom Gilbert <gilbertt tomgilbert freeserve co uk>
- To: gnome-list gnome org, gtk-list redhat com, gnome-devel-list gnome org
- Subject: Re: GTK For Game Programming?
- Date: Fri, 17 Sep 1999 17:06:02 +0000
* Roy Wood (roy@centricsystems.ca) wrote:
> I'm undertaking the development of a simple game as a first Linux
> programming project (newbie alert!).
>
> The game is sort of a realtime version of "Risk", though the differences
> in play make that comparison a huge stretch. About the only similarity
> is that the game environment is a 2-D map of the world, and the goal of
> the game is to conquer the world. Not a particularly CPU-intensive app
> by any stretch.
>
> I've previously done versions of this for Windoze, DOS, and the MacOS, so
> I'm mostly just developing the native interface and recycling the
> portable backend code.
>
> Anyway, I'm considering using GTK for the user interface, and I was just
> wondering if anyone had any comments on whether this was a good idea or
> not. Anyone listening have experience doing this sort of thing?
>
> The other option seems to be to go with ClanLib, which doesn't sound too
> bad from what I've read about it so far.
>
> Thanks...
>
>
> -Roy
I'd certainly go with gtk. For CPU intensive stuff too. Its pretty
flexible, and there are loads of really useful helper-functions.
To see how far you can go with a 2D world-map type game with gtk,
check out FreeCiv, or at least the gtk frontend to it... Nice.
Tom.
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