[Glade-users] Button only receiving input after leaving & re-entering button


I have a window which contains a button created through the custom
function below:

create_randomize (gchar *widget_name, gchar *string1, gchar *string2,
                gint int1, gint int2)
  GtkWidget *button;
  GtkWidget *hbox;
  GtkWidget *label;
  GtkWidget *die;

  button = gtk_button_new ();
  hbox = gtk_hbox_new (FALSE, 0);
  die = create_pixmap (button, DATA_DIR "/glade/die.xpm");
  label = gtk_label_new (_("Roll Again"));
  gtk_box_pack_start (GTK_BOX (hbox), die, FALSE, FALSE, 0);
  gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
  gtk_container_add (GTK_CONTAINER (button), hbox);
  gtk_widget_show_all (button);

  gtk_signal_connect (GTK_OBJECT (button), "clicked",
                      (GtkSignalFunc) on_randomize_clicked,
  gtk_widget_show_all (button);
  return button;

The code handling a click on this button looks like this:

on_randomize_clicked                   (GtkButton       *button,
                                        gpointer         user_data)
  MainState *main_state;
  GtkWidget *chooser_window;
  GtkWidget *main_window;
  gint       i;
  int        types;
  char *widgets[] = {
    "t1", "tt2", "t3", "t4", "tt5", "t6", "t7", "t8", "tt9", NULL };

  chooser_window = lookup_toplevel (GTK_WIDGET (button));
  main_window = lookup_data (chooser_window, "data_parent");
  main_state = lookup_data (main_window, "data_state");

  gtk_object_ref (GTK_OBJECT (chooser_window));
  gtk_widget_set_sensitive (GTK_WIDGET (button), FALSE);

  /* make sure the type bitmap holds a valid value */
  if (user_data != NULL)
    types = *((int*)user_data);
    types = 0;

  for (i = 0; widgets[i] != NULL; i++)
      TTerrain  *terrain;
      GtkWidget *widget;
      GtkWidget *view;

      while (gtk_events_pending ())
        gtk_main_iteration ();

      /* Break out of loop if window is closed. */
      if (!GTK_WIDGET_REALIZED (chooser_window))

      widget = lookup_widget (GTK_WIDGET (button), widgets[i]);
      view = gtk_object_get_data (GTK_OBJECT (widget), "view");

      terrain = t_terrain_generate_random (main_state->default_size,
main_state->genfactor, main_state->gentypes);
      t_terrain_view_set_terrain (T_TERRAIN_VIEW (view), terrain);

  gtk_widget_set_sensitive (GTK_WIDGET (button), TRUE);
  gtk_object_unref (GTK_OBJECT (chooser_window));

This works but the problem is that when the randomization process
finishes and the mouse is still on the randomize button, the randomize
button seems active (ie: it is not grayed out) but clicking on the
button does not result in any actions. When I move the mouse out of
the button and then again into the button, then clicks are once again
received and properly processed. It seems that I am not setting some
state correctly, but I don't know what I would have to do in order to
fix this.

Any ideas would be much appreciated.


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