[Glade-users] Button only receiving input after leaving & re-entering button
- From: rgasch at gmail.com (RNG)
- Subject: [Glade-users] Button only receiving input after leaving & re-entering button
- Date: Mon, 4 May 2009 09:31:04 +0200
Hi,
I have a window which contains a button created through the custom
function below:
GtkWidget*
create_randomize (gchar *widget_name, gchar *string1, gchar *string2,
gint int1, gint int2)
{
GtkWidget *button;
GtkWidget *hbox;
GtkWidget *label;
GtkWidget *die;
button = gtk_button_new ();
hbox = gtk_hbox_new (FALSE, 0);
die = create_pixmap (button, DATA_DIR "/glade/die.xpm");
label = gtk_label_new (_("Roll Again"));
gtk_box_pack_start (GTK_BOX (hbox), die, FALSE, FALSE, 0);
gtk_box_pack_start (GTK_BOX (hbox), label, FALSE, FALSE, 0);
gtk_container_add (GTK_CONTAINER (button), hbox);
gtk_widget_show_all (button);
gtk_signal_connect (GTK_OBJECT (button), "clicked",
(GtkSignalFunc) on_randomize_clicked,
NULL);
gtk_widget_show_all (button);
return button;
}
The code handling a click on this button looks like this:
void
on_randomize_clicked (GtkButton *button,
gpointer user_data)
{
MainState *main_state;
GtkWidget *chooser_window;
GtkWidget *main_window;
gint i;
int types;
char *widgets[] = {
"t1", "tt2", "t3", "t4", "tt5", "t6", "t7", "t8", "tt9", NULL };
chooser_window = lookup_toplevel (GTK_WIDGET (button));
main_window = lookup_data (chooser_window, "data_parent");
main_state = lookup_data (main_window, "data_state");
gtk_object_ref (GTK_OBJECT (chooser_window));
gtk_widget_set_sensitive (GTK_WIDGET (button), FALSE);
/* make sure the type bitmap holds a valid value */
if (user_data != NULL)
types = *((int*)user_data);
else
types = 0;
for (i = 0; widgets[i] != NULL; i++)
{
TTerrain *terrain;
GtkWidget *widget;
GtkWidget *view;
while (gtk_events_pending ())
gtk_main_iteration ();
/* Break out of loop if window is closed. */
if (!GTK_WIDGET_REALIZED (chooser_window))
break;
widget = lookup_widget (GTK_WIDGET (button), widgets[i]);
view = gtk_object_get_data (GTK_OBJECT (widget), "view");
terrain = t_terrain_generate_random (main_state->default_size,
main_state->genfactor, main_state->gentypes);
t_terrain_view_set_terrain (T_TERRAIN_VIEW (view), terrain);
}
gtk_widget_set_sensitive (GTK_WIDGET (button), TRUE);
gtk_object_unref (GTK_OBJECT (chooser_window));
}
This works but the problem is that when the randomization process
finishes and the mouse is still on the randomize button, the randomize
button seems active (ie: it is not grayed out) but clicking on the
button does not result in any actions. When I move the mouse out of
the button and then again into the button, then clicks are once again
received and properly processed. It seems that I am not setting some
state correctly, but I don't know what I would have to do in order to
fix this.
Any ideas would be much appreciated.
Greetings/Thanks
Robert
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