Re: [Gimp-developer] Cage Transform Tool's transformations



On 17 March 2015 at 19:10, Alexandre Prokoudine <
alexandre prokoudine gmail com> wrote:

On Tue, Mar 17, 2015 at 7:47 PM, Joseph Bupe wrote:

First, I do not understand which part of my suggestion will be making the
tool less interactive. All I am suggesting is to improve it so that it
works
as good as in the bounded beharmonic weights demo here:
https://www.youtube.com/watch?v=P9fqm8vgdB8 . I believe our tool was
designed work like bounded beharmonic weights cage tool. Please, correct
me
if I am wrong.

First of all, thanks for the link. Combining Cage transform tool and
N-Point transform tool would make a lot of sense, and their solution
looks elegant. We don't have a skeleton-based transform tool, however,
to completely redoimplement that approach. Nor do we have a developer
for that, although I'd LOVE to be proven wrong :)


Yes, I am only looking at the Cage transform tool, which we already have in
Gimp.


Note. however, that what you wrote is "The Cage transform tool should
transform only once with an aggregate transformation". To me this
reads like "You do a lot of tweaking and you don't see the actual
change untill you explicitely say so, then we apply the accumulated
transformation, and you'll sit there guessing what is it that you
actually did, while rendering is ongoing". Perhaps it is not what you
meant to say?


Yes, I meant just that: only apply accumulated transformations like the
n-point deformation tool and even the unified transform tool. I do not need
to be intercepted every single tweak I make. Maybe on high speed machines
you do not see the transformation status between every tweak you make.


Secondly, If really "we know what needs to be done" and supposing you
meant
in relation to the cage transform tool, isn't it reasonable to request
the
author - Michael Muré for further refinement, considering the
erraticness of
code contributors?

It is. We did. He's busy with other things.


Most appreciated.


Alex
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