Re: [Gimp-developer] Cage Transform Tool's transformations

On Tue, Mar 17, 2015 at 7:47 PM, Joseph Bupe wrote:

First, I do not understand which part of my suggestion will be making the
tool less interactive. All I am suggesting is to improve it so that it works
as good as in the bounded beharmonic weights demo here: . I believe our tool was
designed work like bounded beharmonic weights cage tool. Please, correct me
if I am wrong.

First of all, thanks for the link. Combining Cage transform tool and
N-Point transform tool would make a lot of sense, and their solution
looks elegant. We don't have a skeleton-based transform tool, however,
to completely redoimplement that approach. Nor do we have a developer
for that, although I'd LOVE to be proven wrong :)

Note. however, that what you wrote is "The Cage transform tool should
transform only once with an aggregate transformation". To me this
reads like "You do a lot of tweaking and you don't see the actual
change untill you explicitely say so, then we apply the accumulated
transformation, and you'll sit there guessing what is it that you
actually did, while rendering is ongoing". Perhaps it is not what you
meant to say?

Secondly, If really "we know what needs to be done" and supposing you meant
in relation to the cage transform tool, isn't it reasonable to request the
author - Michael Muré for further refinement, considering the erraticness of
code contributors?

It is. We did. He's busy with other things.


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]