Re: [Gimp-developer] [Gimp-user] Gimp for casual users

I will remain silent about most of what you write except one point:

Am 29.07.2012 13:39, schrieb peter sikking:
and that test has to be an ease-of-use test, not an ease-of- learning one. I do discuss this difference with usability folks (like when Tobias Ehni got in touch with me) and they see the point, and the challenges.

Clearly, there is a difference. (and it should be interesting to dig into that deeper.)

I would be interested in getting the sentiment of the Gimp community on this statement. Does it mean to imply that ease-of-learning is not important for the "target user community"? If so then, wouldn't it be better to just offer keyboard shortcuts and CLIs and ditch all the wimpy menus, palettes, dialog boxes that mainly are there for ease-of-learning - or, as I like to call it: reducing the need to learn. We could save a lot of screen realestate, and keyboard shortcuts are faster than point-and-click anyway.

No, learnability is a key quality criteria for any program. Best practices describe how this can be achieved. Sometimes there are trade-offs, but we should make these trade-offs only if all else fails.


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