Re: [Gimp-developer] Update and apology



On Fri, Jul 27, 2012 at 9:15 AM, Skand Hurkat <skand_hurkat yahoo co in> wrote:
> I'm not sure if that will work either. I mean, non-destructive workflows
> using GEGL will not work if there is any drawing on canvas, like a layer
> mask, or painting directly on a layer. Correct me if I'm wrong, but I think
> that such operations will again require the megabytes that a layer in the
> xcf file currently demands. Use it on a sufficiently large image (I've
> worked with Panoramas with around 90 megapixels and multiple layers), and
> the file size is insane.
>
> I guess that the only option is to tell users to hit Ctrl+S more often. :)
>
> Skand.

Painting can be done non-destructively and I was told the warp plug-in
already does.


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