Re: [Gimp-developer] Update and apology

I'm not sure if that will work either. I mean, non-destructive workflows using GEGL will not work if there is any drawing on canvas, like a layer mask, or painting directly on a layer. Correct me if I'm wrong, but I think that such operations will again require the megabytes that a layer in the xcf file currently demands. Use it on a sufficiently large image (I've worked with Panoramas with around 90 megapixels and multiple layers), and the file size is insane.

I guess that the only option is to tell users to hit Ctrl+S more often. :)


On 25-07-2012 22:36, Guillermo Espertino (Gez) wrote:
Probably it's better to wait until GIMP gains a non-destructive workflow, where storing copies of the internal GEGL tree seems more feasible than duplicating large files all the time.

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