Re: GNOME Games and MS Windows
- From: "Thomas H.P. Andersen" <phomes gmail com>
- To: Robert Ancell <robert ancell gmail com>
- Cc: GNOME Games List <games-list gnome org>
- Subject: Re: GNOME Games and MS Windows
- Date: Wed, 18 Jan 2012 08:31:49 +0100
One of the bigger problems in the past was gconf. GSettings should
work on windows so that is no longer a problem.
The embedded session support was dropped in 3.3.4.
libgames-support/eggsmclient-win32.c was amongst that. Session support
is being implemented in GtkApplication so we can expect a cross
platform solution for that.
I suspect that using the new resources work in glib/gtk will make
deploying on windows easier as well.
On Wed, Jan 18, 2012 at 06:13, Robert Ancell <robert ancell gmail com> wrote:
> Hi Vincent,
>
> I'm trying to make life easier :)
>
> The good news is everything you've referred to is no longer in git
> master [1], the only Windows references now being some rules in
> configure.ac and the windows/ directory. The games all use standard
> glib calls where possible which should work fine on Windows.
>
> If no-one else speaks up I'll drop the windows/ directory, and could
> you look a the checks in configure.ac and see if they're still
> applicable?
>
> Thanks,
> --Robert
>
> [1] http://git.gnome.org/browse/gnome-games/tree/
>
> On 18 January 2012 15:59, Vincent Povirk <madewokherd gmail com> wrote:
>> I'm hoping to work on a windows distribution of gnome-games when coapp
>> is ready for it (should be within the year, I think), and I'd
>> appreciate it if you don't make my life harder. I've just scanned the
>> code for Windows-specific stuff and tried to guess at whether it's
>> useful.
>>
>> Please keep the Windows-specific code in
>> libgames-support/games-show.c. It looks useful.
>>
>> AFAICT libgames-support/games-files.c just has a small build fix for
>> MSVC. Some things are defined there in io.h rather than the more
>> expected places. Probably worth keeping.
>>
>> Everything in windows/nsis is useless to me, as well as the Windows
>> code in libgames-support/games-runtime.c.
>>
>> I don't know the status of libgames-support/eggsmclient-win32.c. It
>> could be useful but seems non-essential.
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