Re: PyTetris (Possible Gnometris rewrite?)
- From: Andreas Rosdal <andreasr gnome org>
- To: Stephen D'Angelo <mallow40 gmail com>
- Cc: games-list gnome org
- Subject: Re: PyTetris (Possible Gnometris rewrite?)
- Date: Tue, 27 Mar 2007 17:46:00 +0200 (CEST)
On Tue, 27 Mar 2007, Stephen D'Angelo wrote:
Hello everyone, I'm new to the list (and Gnome development in general), but
have been thinking about adding features to Gnometris (such as piece
"holding"). Searching the archives I stumbled upon this post:
gnome-games summer of code
projects<http://mail.gnome.org/archives/games-list/2007-March/msg00015.html>
In particular, this quote:
5) Rewrite some games in python. Especially gnometris, but others as
well. (I think I remember that there was some interest in this.
Couldn't find a reference so I might be wrong)
In an attempt to learn Python, I had created the beginnings of a
Tetris-clone. I believe that, with a lot of work, this could be the rewrite
that this post spoke of. I have attached the code. Feel free to let me
know if someone has already begun rewriting Gnometris, or if this is even
still being considered.
Hi Stephen,
I tried your python tetris game, and it could be used as a starting point
for rewriting gnometris in python. Of course, it is still very much a
prototype, but at least you've got a working version already.
You could first get it to a standard comparable with gnometris, then
start adding more features. (eg textured blocks, network
multiplayer etc).
As for doing this as a summer of code project, you would have to find
someone to mentor this. And get it accepted, see:
http://live.gnome.org/SummerOfCode2007
Also, the 2.18.x branch of gnome-games has recently added two new games,
and a lot of work on removing bugs in these is desperately needed. So it's
a bad idea to add a totally new game (with new bugs) into the code base
during this development cycle.
- Andreas
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