[gbrainy] Updated Spanish translation



commit 11e047d7bc04164e18032413346d084e8d46f6a7
Author: Daniel Mustieles <daniel mustieles gmail com>
Date:   Sat Mar 12 10:02:45 2011 +0100

    Updated Spanish translation

 po/es.po |  241 ++++++++++++++++++++++++++++++++------------------------------
 1 files changed, 123 insertions(+), 118 deletions(-)
---
diff --git a/po/es.po b/po/es.po
index 7644a3f..01f268c 100644
--- a/po/es.po
+++ b/po/es.po
@@ -13,8 +13,8 @@ msgstr ""
 "Project-Id-Version: gbrainy.master\n"
 "Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?";
 "product=gbrainy&component=general\n"
-"POT-Creation-Date: 2011-03-07 18:16+0000\n"
-"PO-Revision-Date: 2011-03-07 12:45+0100\n"
+"POT-Creation-Date: 2011-03-10 20:20+0000\n"
+"PO-Revision-Date: 2011-03-11 10:26+0100\n"
 "Last-Translator: Daniel Mustieles <daniel mustieles gmail com>\n"
 "Language-Team: Español <gnome-es-list gnome org>\n"
 "MIME-Version: 1.0\n"
@@ -405,17 +405,17 @@ msgid "Password"
 msgstr "Contraseña"
 
 #: ../data/games.xml.h:42
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:120
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:129
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:190
-#: ../src/Games/Logic/PuzzleLargerShape.cs:302
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:172
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:312
-#: ../src/Games/Logic/PuzzleNextFigure.cs:165
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:189
-#: ../src/Games/Logic/PuzzleSquareDots.cs:320
-#: ../src/Games/Logic/PuzzleTetris.cs:171
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:121
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:130
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:191
+#: ../src/Games/Logic/PuzzleLargerShape.cs:303
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:173
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:218
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:314
+#: ../src/Games/Logic/PuzzleNextFigure.cs:166
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:195
+#: ../src/Games/Logic/PuzzleSquareDots.cs:321
+#: ../src/Games/Logic/PuzzleTetris.cs:172
 msgid "Possible answers are:"
 msgstr "Respuestas posibles:"
 
@@ -503,86 +503,91 @@ msgstr ""
 "tienen un coche."
 
 #: ../data/games.xml.h:59
+#| msgid "[option_prefix] [option_b]%"
+msgid "[option_a] and [option_b]"
+msgstr "[option_a] y [option_b]"
+
+#: ../data/games.xml.h:60
 msgid "[option_a] and [option_b] are both multiples of [product]."
 msgstr "[option_a] y [option_b] son los dos múltiplos de [product]."
 
-#: ../data/games.xml.h:60
+#: ../data/games.xml.h:61
 msgid "[option_prefix] (x - y) * 2"
 msgstr "[option_prefix] (x - y) * 2"
 
-#: ../data/games.xml.h:61
+#: ../data/games.xml.h:62
 msgid "[option_prefix] 2x + y"
 msgstr "[option_prefix] 2x + y"
 
-#: ../data/games.xml.h:62
+#: ../data/games.xml.h:63
 msgid "[option_prefix] [option_a] and [option_b]"
 msgstr "[option_prefix] [option_a] y [option_b]"
 
-#: ../data/games.xml.h:63
+#: ../data/games.xml.h:64
 msgid "[option_prefix] [option_a] and [option_c]"
 msgstr "[option_prefix] [option_a] y [option_c]"
 
-#: ../data/games.xml.h:65
+#: ../data/games.xml.h:66
 #, no-c-format
 msgid "[option_prefix] [option_a]%"
 msgstr "[option_prefix] [option_a]%"
 
-#: ../data/games.xml.h:66
+#: ../data/games.xml.h:67
 msgid "[option_prefix] [option_b] and [option_c]"
 msgstr "[option_prefix] [option_b] y [option_c]"
 
-#: ../data/games.xml.h:68
+#: ../data/games.xml.h:69
 #, no-c-format
 msgid "[option_prefix] [option_b]%"
 msgstr "[option_prefix] [option_b]%"
 
-#: ../data/games.xml.h:69
+#: ../data/games.xml.h:70
 msgid "[option_prefix] [option_c] and [option_d]"
 msgstr "[option_prefix] [option_c] y [option_d]"
 
-#: ../data/games.xml.h:71
+#: ../data/games.xml.h:72
 #, no-c-format
 msgid "[option_prefix] [option_c]%"
 msgstr "[option_prefix] [option_c]%"
 
-#: ../data/games.xml.h:73
+#: ../data/games.xml.h:74
 #, no-c-format
 msgid "[option_prefix] [option_d]%"
 msgstr "[option_prefix] [option_d]%"
 
-#: ../data/games.xml.h:74
+#: ../data/games.xml.h:75
 msgid "[option_prefix] p < r"
 msgstr "[option_prefix] p < r"
 
-#: ../data/games.xml.h:75
+#: ../data/games.xml.h:76
 msgid "[option_prefix] p > r"
 msgstr "[option_prefix] p > r"
 
-#: ../data/games.xml.h:76
+#: ../data/games.xml.h:77
 msgid "[option_prefix] q < r"
 msgstr "[option_prefix] q < r"
 
-#: ../data/games.xml.h:77
+#: ../data/games.xml.h:78
 msgid "[option_prefix] q = s"
 msgstr "[option_prefix] q = s"
 
-#: ../data/games.xml.h:78
+#: ../data/games.xml.h:79
 msgid "[option_prefix] q > s"
 msgstr "[option_prefix] q > s"
 
-#: ../data/games.xml.h:79
+#: ../data/games.xml.h:80
 msgid "[option_prefix] x * y"
 msgstr "[option_prefix] x * y"
 
-#: ../data/games.xml.h:80
+#: ../data/games.xml.h:81
 msgid "[option_prefix] x * y * 2"
 msgstr "[option_prefix] x * y * 2"
 
-#: ../data/games.xml.h:81
+#: ../data/games.xml.h:82
 msgid "[rslt_a] and [rslt_b]"
 msgstr "[rslt_a] y [rslt_b]"
 
-#: ../data/games.xml.h:82
+#: ../data/games.xml.h:83
 msgid ""
 "[year_start] is a palindromic year as [year_end] is, a gap of 11 years. What "
 "are the next two consecutive palindromic years after [year_end] with the "
@@ -592,19 +597,19 @@ msgstr ""
 "de 11 años. ¿Cuáles son los dos siguientes años capicúa consecutivos después "
 "de [year_end] con el mismo intervalo?"
 
-#: ../data/games.xml.h:83
+#: ../data/games.xml.h:84
 msgid "x * [num_a] = [num_b]"
 msgstr "x * [num_a] = [num_b]"
 
-#: ../data/games.xml.h:84
+#: ../data/games.xml.h:85
 msgid "x + [num_a] = [num_b]"
 msgstr "x + [num_a] = [num_b]"
 
-#: ../data/games.xml.h:85
+#: ../data/games.xml.h:86
 msgid "x - [num_a] = [num_b]"
 msgstr "x - [num_a] = [num_b]"
 
-#: ../data/games.xml.h:86
+#: ../data/games.xml.h:87
 msgid "x / [num_a] = [num_b]"
 msgstr "x / [num_a] = [num_b]"
 
@@ -1979,7 +1984,7 @@ msgstr "negro"
 msgid "white"
 msgstr "blanco"
 
-#: ../src/Core/Main/Game.cs:128
+#: ../src/Core/Main/Game.cs:131
 #, csharp-format
 msgid "The correct answer is {0}."
 msgstr "La respuesta correcta es {0}."
@@ -1989,7 +1994,7 @@ msgstr "La respuesta correcta es {0}."
 #. Translators: answer + rationale of the answer
 #. Translators: "The graph below" +  "It is built using" sentences
 #. Translators: Concadenating two strings (rationale of answer + extra information).
-#: ../src/Core/Main/Game.cs:135 ../src/Core/Main/Verbal/Analogies.cs:64
+#: ../src/Core/Main/Game.cs:138 ../src/Core/Main/Verbal/Analogies.cs:64
 #: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:60
 #: ../src/Games/Logic/PuzzleCountSeries.cs:93
 #, csharp-format
@@ -2003,46 +2008,46 @@ msgstr "{0} {1}"
 #. For languages represented with the Latin alphabet use
 #. the same than English
 #. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/GameAnswer.cs:88
+#: ../src/Core/Main/GameAnswer.cs:112
 msgid "A"
 msgstr "A"
 
 #. Second possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:90
+#: ../src/Core/Main/GameAnswer.cs:114
 msgid "B"
 msgstr "B"
 
 #. Third possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:92
+#: ../src/Core/Main/GameAnswer.cs:116
 msgid "C"
 msgstr "C"
 
 #. Fourth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:94
+#: ../src/Core/Main/GameAnswer.cs:118
 msgid "D"
 msgstr "D"
 
 #. Fifth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:96
+#: ../src/Core/Main/GameAnswer.cs:120
 msgid "E"
 msgstr "E"
 
 #. Sixth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:98
+#: ../src/Core/Main/GameAnswer.cs:122
 msgid "F"
 msgstr "F"
 
 #. Seventh possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:100
+#: ../src/Core/Main/GameAnswer.cs:124
 msgid "G"
 msgstr "G"
 
 #. Eighth possible answer for a series
-#: ../src/Core/Main/GameAnswer.cs:102
+#: ../src/Core/Main/GameAnswer.cs:126
 msgid "H"
 msgstr "H"
 
-#: ../src/Core/Main/GameAnswer.cs:111
+#: ../src/Core/Main/GameAnswer.cs:135
 #, csharp-format
 msgid "Figure {0}"
 msgstr "Figura {0}"
@@ -2245,12 +2250,12 @@ msgid "{0} Answer {1}."
 msgstr "{0} Responde {1}."
 
 #. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:105
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:111
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:106
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:112
 #: ../src/Games/Logic/PuzzleOstracism.cs:159
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:176
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:161
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:152
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:182
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:163
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:153
 #, csharp-format
 msgid "{0}) {1}"
 msgstr "{0}) {1}"
@@ -2271,7 +2276,7 @@ msgstr ""
 "misma relación con «{0}»?"
 
 #: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:133
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:134
 #, csharp-format
 msgid "Words: {0}"
 msgstr "Palabras: {0}"
@@ -2286,37 +2291,37 @@ msgstr "Par de palabras nº {0}"
 msgid "Question and answer #{0}"
 msgstr "Pregunta y respuesta nº {0}"
 
-#: ../src/Core/Main/Xml/GameXml.cs:217
+#: ../src/Core/Main/Xml/GameXml.cs:219
 #, csharp-format
 msgid "{0}, "
 msgstr "{0}, "
 
-#: ../src/Core/Main/Xml/GameXml.cs:219
+#: ../src/Core/Main/Xml/GameXml.cs:221
 #, csharp-format
 msgid "{0}."
 msgstr "{0}."
 
 #. Translators {0}: list of options (A, B, C)
-#: ../src/Core/Main/Xml/GameXml.cs:222
+#: ../src/Core/Main/Xml/GameXml.cs:224
 #, csharp-format
 msgid "Answer {0}"
 msgstr "Responde {0}"
 
-#: ../src/Core/Main/Xml/GameXml.cs:479
+#: ../src/Core/Main/Xml/GameXml.cs:477
 #, csharp-format
 msgid "{0}) "
 msgstr "{0}) "
 
-#: ../src/Clients/Classical/gbrainy.cs:418
+#: ../src/Clients/Classical/gbrainy.cs:417
 msgid "Congratulations."
 msgstr "Enhorabuena."
 
-#: ../src/Clients/Classical/gbrainy.cs:420
+#: ../src/Clients/Classical/gbrainy.cs:419
 msgid "Incorrect answer."
 msgstr "Respuesta incorrecta."
 
 #
-#: ../src/Clients/Classical/gbrainy.cs:480
+#: ../src/Clients/Classical/gbrainy.cs:479
 msgid ""
 "Once you have an answer type it in the \"Answer:\" entry box and press the "
 "\"OK\" button."
@@ -2324,16 +2329,16 @@ msgstr ""
 "Una vez que tengas la respuesta escríbela en «Respuesta:» y pulsa el botón "
 "«Aceptar»."
 
-#: ../src/Clients/Classical/gbrainy.cs:568
+#: ../src/Clients/Classical/gbrainy.cs:567
 #: ../src/Clients/Classical/Widgets/Toolbar.cs:143
 msgid "Pause"
 msgstr "Pausar"
 
-#: ../src/Clients/Classical/gbrainy.cs:573
+#: ../src/Clients/Classical/gbrainy.cs:572
 msgid "Resume"
 msgstr "Reanudar"
 
-#: ../src/Clients/Classical/gbrainy.cs:716
+#: ../src/Clients/Classical/gbrainy.cs:715
 #, csharp-format
 msgid "Startup time {0}"
 msgstr "Tiempo de inicio {0}"
@@ -2779,7 +2784,7 @@ msgstr ""
 msgid "The resulting triangle is isosceles."
 msgstr "El triángulo resultante es isósceles."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:173
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:175
 msgid "The triangle is:"
 msgstr "El triángulo es:"
 
@@ -3172,18 +3177,18 @@ msgstr ""
 "Es la única combinación que puedes construir con los elementos dados sin "
 "repetirlos."
 
-#: ../src/Games/Logic/PuzzleFigures.cs:78
-#: ../src/Games/Logic/PuzzleFigures.cs:90
-#: ../src/Games/Logic/PuzzleFigures.cs:103
+#: ../src/Games/Logic/PuzzleFigures.cs:80
+#: ../src/Games/Logic/PuzzleFigures.cs:92
+#: ../src/Games/Logic/PuzzleFigures.cs:105
 #, csharp-format
 msgid "{0} ->"
 msgstr "{0} ->"
 
-#: ../src/Games/Logic/PuzzleFigures.cs:159
+#: ../src/Games/Logic/PuzzleFigures.cs:161
 msgid "Convention when giving the answer is:"
 msgstr "Convención para dar la respuesta es:"
 
-#: ../src/Games/Logic/PuzzleFigures.cs:163
+#: ../src/Games/Logic/PuzzleFigures.cs:165
 #, csharp-format
 msgid "E.g: {0}{1}{2} (pentagon, triangle, circle)"
 msgstr "Ej.: {0}{1}{2} (pentágono, triángulo, círculo)"
@@ -3597,7 +3602,7 @@ msgstr ""
 "En el resto de números los últimos tres dígitos son el cuadrado de los dos "
 "primeros dígitos."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:56
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
 #, csharp-format
 msgid ""
 "If all painters are artists and some citizens of Barcelona are artists. "
@@ -3607,26 +3612,26 @@ msgstr ""
 "artistas, ¿cuál de las siguientes frases es correcta? Responde {0}, {1}, {2} "
 "o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
 msgid "Some citizens of Barcelona are painters"
 msgstr "Algunos ciudadanos de Barcelona son pintores"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
 msgid "All citizens of Barcelona are painters"
 msgstr "Todos los ciudadanos de Barcelona son pintores"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:65
 msgid "No citizen of Barcelona is a painter"
 msgstr "Ningún ciudadano de Barcelona es un pintor"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
 msgid "None of the other options"
 msgstr "Ninguna de las otras opciones"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
 #, csharp-format
 msgid ""
 "If no ill artist is happy and some artists are happy. Which of the following "
@@ -3635,19 +3640,19 @@ msgstr ""
 "Si ningún artista enfermo está contento y algunos artistas están contentos, "
 "¿cuál de las siguientes frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
 msgid "Some artist are not ill"
 msgstr "Algunos artistas no están enfermos"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
 msgid "Some painters are not artists"
 msgstr "Algunos pintores no son artistas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:73
 msgid "All artists are happy"
 msgstr "Todos los artistas están contentos"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
 #, csharp-format
 msgid ""
 "People that travel always buy a map. You are not going to travel. Which of "
@@ -3656,19 +3661,19 @@ msgstr ""
 "La gente que viaja siempre compra un mapa. Tú no vas a viajar. ¿Cuál de las "
 "siguientes conclusiones es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
 msgid "You do not have any map"
 msgstr "No tienes ningún mapa"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
 msgid "You do not buy a map"
 msgstr "No compras un mapa"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:81
 msgid "All people have a map"
 msgstr "Todo el mundo tiene un mapa"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
 #, csharp-format
 msgid ""
 "If you whistle if you are happy and you always smile when you whistle, which "
@@ -3677,19 +3682,19 @@ msgstr ""
 "Si silbas si estás contento y siempre sonríes cuando silbas, ¿cuál de las "
 "siguientes frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
 msgid "You smile if you are happy"
 msgstr "Sonríes si estás contento"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
 msgid "You are only happy if you whistle"
 msgstr "Sólo estás contento si silvas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:89
 msgid "You whistle if you are not happy"
 msgstr "Silbas si no estás contento"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
 #, csharp-format
 msgid ""
 "If your course is always honest and your course is always the best policy, "
@@ -3698,23 +3703,23 @@ msgstr ""
 "Si tu forma de ser es siempre honesta y también es la mejor política, ¿cuál "
 "de las siguientes frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:95
 msgid "Honesty is sometimes the best policy"
 msgstr "La honestidad es, a veces, la mejor política"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:91
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
 msgid "Honesty is always the best policy"
 msgstr "La honestidad es siempre la mejor política"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:97
 msgid "Honesty is not always the best policy"
 msgstr "La honestidad no es siempre la mejor política"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:98
 msgid "Some of the best policies are dishonest"
 msgstr "Algunas de las mejores políticas son deshonestas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
 #, csharp-format
 msgid ""
 "If no old misers are cheerful and some old misers are thin, which of the "
@@ -3723,23 +3728,23 @@ msgstr ""
 "Si ningún viejo avaro es alegre y algunos viejos avaros están delgados, "
 "¿cuál de las siguientes frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:98
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:103
 msgid "Some thin people are not cheerful"
 msgstr "Algunas personas delgadas no son alegres"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:99
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
 msgid "Thin people are not cheerful"
 msgstr "Las personas delgadas no son alegres"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:100
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:105
 msgid "Cheerful people are not thin"
 msgstr "Las personas alegres no están delgadas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:106
 msgid "Some cheerful people are not thin"
 msgstr "Algunas personas alegres no están delgadas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
 #, csharp-format
 msgid ""
 "If all pigs are fat and nothing that is fed on barley-water is fat, which of "
@@ -3748,23 +3753,23 @@ msgstr ""
 "Si todos los cerdos están gordos y nada se alimenta con agua de cebada, "
 "¿cuál de las siguientes frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:106
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:111
 msgid "All animals fed on barley-water are non pigs"
 msgstr "Ningún animal alimentado con agua de cebada es un cerdo"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:107
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
 msgid "No pigs are fed on barley-water"
 msgstr "No se alimenta a ningún cerdo con agua de cebada"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:108
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:113
 msgid "Pigs are not fed on barley-water"
 msgstr "No se alimenta a los cerdos con agua de cebada"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:114
 msgid "All the other options"
 msgstr "Todas las otras opciones"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
 #, csharp-format
 msgid ""
 "If some pictures are first attempts and no first attempts are really good, "
@@ -3774,23 +3779,23 @@ msgstr ""
 "realmente bueno, ¿cuál de las siguientes frases es correcta? Responde {0}, "
 "{1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:114
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:119
 msgid "Some bad pictures are not first attempts"
 msgstr "Algunas malas imágenes no son primeros intentos"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:115
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
 msgid "Some pictures are not really good"
 msgstr "Algunas imágenes no son realmente buenas"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:116
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:121
 msgid "All bad pictures are first attempts"
 msgstr "Todas las malas imágenes son primeros intentos"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:122
 msgid "All the others"
 msgstr "El resto"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
 #, csharp-format
 msgid ""
 "If you have been out for a walk and you are feeling better, which of the "
@@ -3799,23 +3804,23 @@ msgstr ""
 "Si has salido a dar un paseo y te sientes mejor, ¿cuál de las siguientes "
 "frases es correcta? Responde {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:122
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:127
 msgid "To feel better, you must go out for a walk"
 msgstr "Para sentirte mejor debes salir a dar un paseo"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:123
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:128
 msgid "If you go out for a walk, you will feel better"
 msgstr "Si sales a dar un paseo te sentirás mejor"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:124
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:129
 msgid "Some who go out for a walk feel better"
 msgstr "Quién sale a dar un paseo se siente mejor"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:130
 msgid "No one feels better who does not go out for a walk"
 msgstr "Nadie que no sale a dar un paseo se siente mejor"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:130
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:136
 msgid "Predicate Logic"
 msgstr "Lógica de predicados"
 
@@ -4707,12 +4712,12 @@ msgstr ""
 "¿Cuál de los divisores posibles es el mayor que divide a todos los números? "
 "Respuesta: {0}, {1}, {2} o {3}."
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:243
-#: ../src/Games/Calculation/CalculationPrimes.cs:151
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:244
+#: ../src/Games/Calculation/CalculationPrimes.cs:152
 msgid "Numbers"
 msgstr "Números"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:257
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:258
 msgid "Possible divisors"
 msgstr "Posibles divisores"
 



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