[gimp-help-2] Minor changes to Artistic filters



commit 4dd1488695b9b9e61f4db23b18d08940b8651897
Author: Ulf-D. Ehlert <ulfehlert svn gnome org>
Date:   Tue Jun 29 20:07:39 2010 +0200

    Minor changes to Artistic filters

 src/filters/artistic/GIMPressionist.xml |    6 +-
 src/filters/artistic/cartoon.xml        |    2 +-
 src/filters/artistic/clothify.xml       |    3 +-
 src/filters/artistic/cubism.xml         |    6 +-
 src/filters/artistic/oilify.xml         |   46 ++++++++----
 src/filters/artistic/photocopy.xml      |    4 +-
 src/filters/artistic/softglow.xml       |   14 ++--
 src/filters/artistic/vangogh-lic.xml    |  119 ++++++++++++++++--------------
 8 files changed, 112 insertions(+), 88 deletions(-)
---
diff --git a/src/filters/artistic/GIMPressionist.xml b/src/filters/artistic/GIMPressionist.xml
index 06d05d9..3291a33 100644
--- a/src/filters/artistic/GIMPressionist.xml
+++ b/src/filters/artistic/GIMPressionist.xml
@@ -61,7 +61,7 @@
         <guimenu>Filters</guimenu>
         <guisubmenu>Artistic</guisubmenu>
         <guimenuitem>GIMPressionist</guimenuitem>
-      </menuchoice>
+      </menuchoice>.
     </para>
   </sect3>
 
@@ -425,8 +425,8 @@
           </listitem>
         </varlistentry>
         <varlistentry>
-          <term>Minimum Size</term>
-          <term>Maximum Size</term>
+          <term>Minimum size</term>
+          <term>Maximum size</term>
           <listitem>
             <para>
               The brush sizes are between these two values. The greater the
diff --git a/src/filters/artistic/cartoon.xml b/src/filters/artistic/cartoon.xml
index a80b36d..6c0169f 100644
--- a/src/filters/artistic/cartoon.xml
+++ b/src/filters/artistic/cartoon.xml
@@ -58,7 +58,7 @@
         <guimenu>Filters</guimenu>
         <guisubmenu>Artistic</guisubmenu>
         <guimenuitem>Cartoon</guimenuitem>
-      </menuchoice>
+      </menuchoice>.
     </para>
   </sect3>
 
diff --git a/src/filters/artistic/clothify.xml b/src/filters/artistic/clothify.xml
index 571b4e5..7eedcc1 100644
--- a/src/filters/artistic/clothify.xml
+++ b/src/filters/artistic/clothify.xml
@@ -112,7 +112,8 @@
     </para>
     <variablelist>
       <varlistentry>
-        <term>Blur X; Blur Y</term>
+        <term>Blur X</term>
+        <term>Blur Y</term>
         <listitem>
           <para>
             These parameters lengthen fibers of the texture, horizontally
diff --git a/src/filters/artistic/cubism.xml b/src/filters/artistic/cubism.xml
index e736608..74f6849 100644
--- a/src/filters/artistic/cubism.xml
+++ b/src/filters/artistic/cubism.xml
@@ -90,7 +90,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Tile Size</term>
+        <term>Tile size</term>
         <listitem>
           <para>
             This variable determines the size, in pixels, of the squares to
@@ -102,7 +102,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Tile Saturation</term>
+        <term>Tile saturation</term>
         <listitem>
           <para>
             This variable specifies how intense the color of the squares
@@ -118,7 +118,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Use Background color</term>
+        <term>Use background color</term>
         <listitem>
           <para>
             This filter creates its tiles from all the colors of the image
diff --git a/src/filters/artistic/oilify.xml b/src/filters/artistic/oilify.xml
index f73ee63..259f9ff 100644
--- a/src/filters/artistic/oilify.xml
+++ b/src/filters/artistic/oilify.xml
@@ -10,6 +10,7 @@
 -->
 <sect2 id="plug-in-oilify">
   <title>Oilify</title>
+
   <indexterm>
     <primary>Filters</primary>
     <secondary>Artistic</secondary>
@@ -18,6 +19,7 @@
   <indexterm>
     <primary>Oilify</primary>
   </indexterm>
+
   <sect3>
     <title>Overview</title>
     <figure>
@@ -43,9 +45,8 @@
     </figure>
     <para>
       This filter makes the image look like an oil painting. The
-      <parameter>Mask Size</parameter> controls the outcome:  a high
-      value gives the image less detail, as if you had used a larger
-      brush.
+      <guilabel>Mask size</guilabel> controls the outcome: a high value gives
+      the image less detail, as if you had used a larger brush.
     </para>
     <tip>
       <para>
@@ -54,6 +55,7 @@
       </para>
     </tip>
   </sect3>
+
   <sect3>
     <title>Activate the filter</title>
     <para>
@@ -62,9 +64,10 @@
         <guimenu>Filters</guimenu>
         <guisubmenu>Artistic</guisubmenu>
         <guimenuitem>Oilify...</guimenuitem>
-      </menuchoice>
+      </menuchoice>.
     </para>
   </sect3>
+
   <sect3>
     <title>Options</title>
     <figure>
@@ -78,17 +81,23 @@
     </figure>
     <variablelist>
       <varlistentry>
-        <term>Mask Size</term>
+        <term>Mask size</term>
         <listitem>
           <para>
             Mask Size selects the size of the brush mask used to paint the
             oily render. Larger values here produce an oilier render.
           </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Use mask-size map</term>
+        <listitem>
           <para>
-            You may <guilabel>Use mask-size map</guilabel> for control Mask
-            Size partially.  Mask Size is reduced accordings to darkness in
-            each pixel of the map image.  You can select a map image among the
-            current opened images.
+            You may use a mask-size map to control
+            <guilabel>Mask&nbsp;size</guilabel> partially. Mask size is
+            reduced accordings to darkness in each pixel of the map image.
+            You can select a map image among the current opened images of the
+            same size as the source image.
           </para>
         </listitem>
       </varlistentry>
@@ -99,20 +108,25 @@
             Exponent selects density of the brush mask used to paint the
             oily render.
           </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Use exponent map</term>
+        <listitem>
           <para>
-            You may <guilabel>Use exponent map:</guilabel> for control density
-            of brush touch partially.  Density is reduced accordings to
-            darkness in each pixel of the map image.  You can select a map
-            image among the current opened images.
+            You may use an exponent map to control density of brush touch
+            partially. Density is reduced accordings to darkness in each pixel
+            of the map image. You can select a map image among the current
+            opened images of the same size as the source image.
           </para>
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Use Intensity Algorithm</term>
+        <term>Use intensity algorithm</term>
         <listitem>
           <para>
-            Use Intensity Algorithm changes the mode of operation to help
-            preserve detail and coloring.
+            <quote>Use intensity algorithm</quote> changes the mode of
+            operation to help preserve detail and coloring.
           </para>
         </listitem>
       </varlistentry>
diff --git a/src/filters/artistic/photocopy.xml b/src/filters/artistic/photocopy.xml
index 48f3fde..898ca5e 100644
--- a/src/filters/artistic/photocopy.xml
+++ b/src/filters/artistic/photocopy.xml
@@ -10,6 +10,7 @@
 -->
 <sect2 id="plug-in-photocopy">
   <title>Photocopy</title>
+
   <indexterm>
     <primary>Filters</primary>
     <secondary>Artistic</secondary>
@@ -18,6 +19,7 @@
   <indexterm>
     <primary>Photocopy</primary>
   </indexterm>
+
   <sect3>
     <title>Overview</title>
     <figure>
@@ -129,7 +131,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Percent White</term>
+        <term>Percent white</term>
         <listitem>
           <para>
             This parameter increases white pixels percentage.
diff --git a/src/filters/artistic/softglow.xml b/src/filters/artistic/softglow.xml
index d07a9bd..6990a69 100644
--- a/src/filters/artistic/softglow.xml
+++ b/src/filters/artistic/softglow.xml
@@ -8,15 +8,15 @@
   050916 added by axel.wernicke
 -->
 <sect2 id="plug-in-softglow">
-  <title>Soft Glow</title>
+  <title>Softglow</title>
 
   <indexterm>
     <primary>Filters</primary>
     <secondary>Artistic</secondary>
-    <tertiary>Soft Glow</tertiary>
+    <tertiary>Softglow</tertiary>
   </indexterm>
   <indexterm>
-    <primary>Soft Glow</primary>
+    <primary>Softglow</primary>
   </indexterm>
 
   <sect3>
@@ -38,12 +38,12 @@
             fileref="images/filters/examples/artistic-taj-softglow.jpg"/>
         </imageobject>
         <caption>
-          <para>Filter <quote>SoftGlow</quote> applied</para>
+          <para>Filter <quote>Softglow</quote> applied</para>
         </caption>
       </mediaobject>
     </figure>
     <para><!--Like the old trick smearing vaseline on the lens-->
-      This filter lights the image with a soft glow. Soft Glow produces this
+      This filter lights the image with a soft glow. Softglow produces this
       effect by making bright areas of the image brighter.
     </para>
   </sect3>
@@ -55,7 +55,7 @@
       <menuchoice>
         <guimenu>Filters</guimenu>
         <guisubmenu>Atistic</guisubmenu>
-        <guimenuitem>Soft Glow</guimenuitem>
+        <guimenuitem>Softglow</guimenuitem>
       </menuchoice>.
     </para>
   </sect3>
@@ -63,7 +63,7 @@
   <sect3>
     <title>Options</title>
     <figure>
-      <title><quote>Soft Glow</quote> filter options</title>
+      <title><quote>Softglow</quote> filter options</title>
       <mediaobject>
         <imageobject>
           <imagedata format="PNG"
diff --git a/src/filters/artistic/vangogh-lic.xml b/src/filters/artistic/vangogh-lic.xml
index 96fccea..4af1043 100644
--- a/src/filters/artistic/vangogh-lic.xml
+++ b/src/filters/artistic/vangogh-lic.xml
@@ -13,6 +13,7 @@
 -->
 <sect2 id="plug-in-lic">
   <title>Van Gogh (LIC)</title>
+
   <indexterm>
     <primary>Filters</primary>
     <secondary>Artistic</secondary>
@@ -21,6 +22,7 @@
   <indexterm>
     <primary>Van Gogh (LIC)</primary>
   </indexterm>
+
   <sect3>
     <title>Overview</title>
     <figure>
@@ -53,7 +55,7 @@
     <para>
       It uses a blur map. Unlike other maps, this filter doesn't use grey
       levels of this blur map. <emphasis>Filter takes in account only
-        gradient direction(s)</emphasis>. Image pixels corresponding to
+      gradient direction(s)</emphasis>. Image pixels corresponding to
       solid areas of the map are ignored.
     </para>
   </sect3>
@@ -100,30 +102,70 @@
     </tip>
     <variablelist>
       <varlistentry>
-        <term>Convolution</term>
+        <term>Effect Channel</term>
+        <listitem>
+          <para>
+            By selecting <guilabel>Hue</guilabel>, <guilabel>Saturation
+            </guilabel> or <guilabel>Brightness (=Value)</guilabel>, filter
+            will use this channel to treat image.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Effect Operator</term>
+        <listitem>
+          <para>
+            The <quote>Derivative</quote> option reverses <quote>Gradient
+            </quote> direction:
+          </para>
+          <figure>
+            <title>Derivative option example</title>
+            <mediaobject>
+              <imageobject>
+                <imagedata format="PNG"
+                  fileref="images/filters/examples/map-lic-deriv.png"/>
+              </imageobject>
+              <caption>
+                <para>
+                  Using a square gradient map, Effect operator is on
+                  <quote>Gradient</quote> on the left, on
+                  <quote>Derivative</quote> on the right: what was sharp is
+                  blurred and conversely.
+                </para>
+              </caption>
+            </mediaobject>
+          </figure>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Convolve</term>
         <listitem>
           <para>
             You can use two types of convolution. That's the first parameter
             you have to set:
           </para>
-          <itemizedlist>
-            <listitem>
-              <para><guilabel>With White Noise</guilabel>: White Noise is an
-                acoustics name. It's a noise where all frequencies have
-                the same amplitude. Here, this option is used to create
-                patterns.
-              </para>
-            </listitem>
+          <variablelist>
+            <varlistentry>
+              <term><guilabel>With white noise</guilabel></term>
+              <listitem>
+                <para>
+                  White noise is an acoustics name. It's a noise where all
+                  frequencies have the same amplitude. Here, this option is
+                  used to create patterns.
+                </para>
+              </listitem>
+            </varlistentry>
+            <varlistentry>
+              <term><guilabel>With source image</guilabel></term>
             <listitem>
-              <para><guilabel>With Source Image</guilabel>: The source
-                image will be blurred.
-              </para>
+              <para>The source image will be blurred.</para>
             </listitem>
-          </itemizedlist>
+            </varlistentry>
+          </variablelist>
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Effect Image</term>
+        <term>Effect image</term>
         <listitem>
           <para>
             That's the map for blur or pattern direction. This map must have
@@ -182,43 +224,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Effect Channel</term>
-        <listitem>
-          <para>
-            By selecting <guilabel>Hue</guilabel>, <guilabel>Saturation
-            </guilabel> or <guilabel>Brightness (=Value)</guilabel>, filter
-            will use this channel to treat image.
-          </para>
-        </listitem>
-      </varlistentry>
-      <varlistentry>
-        <term>Effect Operator</term>
-        <listitem>
-          <para>
-            The <quote>Derivative</quote> option reverses <quote>Gradient
-            </quote> direction:
-          </para>
-          <figure>
-            <title>Derivative option example</title>
-            <mediaobject>
-              <imageobject>
-                <imagedata format="PNG"
-                  fileref="images/filters/examples/map-lic-deriv.png"/>
-              </imageobject>
-              <caption>
-                <para>
-                  Using a square gradient map, Effect operator is on
-                  <quote>Gradient</quote> on the left, on
-                  <quote>Derivative</quote> on the right: what was sharp is
-                  blurred and conversely.
-                </para>
-              </caption>
-            </mediaobject>
-          </figure>
-        </listitem>
-      </varlistentry>
-      <varlistentry>
-        <term>Filter Length</term>
+        <term>Filter length</term>
         <listitem>
           <para>
             When applying blur, this option controls how important blur is.
@@ -260,7 +266,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Noise Magnitude</term>
+        <term>Noise magnitude</term>
         <listitem>
           <para>
             This options controls the amount and size of White Noise. Low
@@ -282,7 +288,7 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Integration Steps</term>
+        <term>Integration steps</term>
         <listitem>
           <para>
             This options controls the influence of gradient map on texture.
@@ -305,7 +311,8 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Minimum/Maximum values</term>
+        <term>Minimum value</term>
+        <term>Maximum value</term>
         <listitem>
           <para>
             Both values determine a range controlling texture contrast:
@@ -313,7 +320,7 @@
             in low contrast.
           </para>
           <figure>
-            <title>Action example of Min/max values on texture</title>
+            <title>Action example of min/max values on texture</title>
             <mediaobject>
               <imageobject>
                 <imagedata format="PNG"



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